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Making Suicide Squad a live-service game was Rocksteady’s idea, not WB

One of the biggest financial flops of the year so far has been Suicide Squad: Kill the Justice League. Developed by Rocksteady, the game was criticised for its live-service elements – costing publisher Warner Bros. over $200 million in losses so far. Interestingly, unlike most live-service flops, the idea to take Suicide Squad in this direction reportedly came from Rocksteady themselves – not WB as many presumed.

As reported by Paul Tassi via Forbes, “The live service looter shooter angle was reportedly not forced by management, but it was Rocksteady's leadership who made the decision to pursue the game instead of alternatives.”

While it is still possible that the overall industry trends inadvertently pressured Rocksteady into going this route, it is interesting to see that the final product is seemingly what Rocksteady themselves wanted to make. Clearly, this has not worked out in their favour.

What this means for the future of Rocksteady and Suicide Squad is unknown, but with how trigger happy publishers seem to be at the moment when it comes to shutting down studios, it could spell bad news for the multi-award-winning studio.

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KitGuru says: What do you think of Suicide Squad? Is it truly that bad? Have Rocksteady marked their own grave with this latest title? Let us know your thoughts down below.

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