It would seem that CD Projekt Red isn't quite done with updates for Cyberpunk 2077. A PC-only patch is now rolling out across Steam, GOG, Epic, etc, bringing new graphics features, as well as stability and visual fixes. The patch is for both the base version of the game, and …
Read More »DLSS has been “a transformative feature on PC” with up to 98% utilisation
The introduction of DLSS by Nvidia sparked the beginning of a new technical frontier on PC, with upscaling technology becoming commonplace in most major titles. In the years since, we’ve seen multiple different companies adopt similar technologies such as AMD’s FSR and Intel’s XESS. According to the tech specialists at …
Read More »DirectSR API is now available to easily implement support for DLSS, FSR and XeSS
The DirectSR API has been integrated into the Agility Software Development Kit 1.714.0-preview, allowing developers to integrate various Super Resolution technologies into their games more easily. By consolidating technologies such as FSR, DLSS, and XeSS, DirectSR provides developers with a streamlined solution for implementation. GPU hardware providers have been at …
Read More »Avatar: Frontiers of Pandora, Remnant II and Horizon Forbidden West get Intel XeSS
The list of games supporting Intel XeSS keeps growing, with Avatar: Frontiers of Pandora, Remnant II, and Horizon Forbidden West being the latest titles to support Intel's upscaling technology. Previously, Avatar: Frontiers of Pandora only supported Nvidia DLSS 2 and AMD FSR 3. However, with Intel XeSS, it's positioning itself …
Read More »Intel rebalances XeSS upscaling settings with version 1.3
Intel recently released an upgraded version of its XeSS upscaler, version 1.3. This version offers improved performance over the previous version, including changing the resolution scaling for the upscaling profiles and introducing new ones. While these profiles share the same title, Intel compares them with varying scaling, resulting in better …
Read More »Microsoft DirectSR super resolution API will enable devs to easily implement DLSS, FSR, XeSS and other features
Currently, developers have to implement DLSS, FSR and XeSS separately, a situation that can sometimes lead to one of the three major GPU upscalers being left out of a game. Soon, Microsoft will simplify the process with DirectSR, allowing developers to easily enable multiple upscaling technologies from multiple vendors for broader support.
Read More »ExtraSS framework is Intel’s answer to DLSS 3 and FSR 3 frame generation technologies
Intel has recently unveiled a new technology designed to improve picture quality and performance, much like what DLSS and FSR do. Based on frame extrapolation, the framework is described in a research paper presented at the SIGGRAPH Asia 2023 event in Sydney. The paper (via Wccftech) named “ExtraSS: A Framework …
Read More »Intel Arrow Lake iGPU will reportedly be based on new Xe-LPG Plus architecture with XMX
Intel Arrow Lake is still far from release, but as is common with most upcoming CPU architecture, we're getting more and more information about it through leaks. The latest one refers to its integrated graphics, which look like an enhanced version of the Xe-LPG that will debut with the Meteor …
Read More »Intel Meteor Lake iGPU shown running Dying Light 2 with XeSS
At Intel Innovation last month, we had the chance to see an Intel Meteor Lake iGPU running Shadow of the Tomb Raider. Now in a more recent demo, Intel has showcased its new iGPU running a more recent and demanding game - Dying Light 2.
Read More »Assassin’s Creed Mirage will support DLSS and FSR after all
Last week when Ubisoft unveiled the PC system requirements and feature set for Assassin's Creed Mirage, the studio only revealed support for Intel's XeSS upscaling method, leaving out DLSS and FSR, which are often preferred by Nvidia and AMD GPU users respectively. Ubisoft has now cleared things up, confirming that …
Read More »Intel Innovation 2023 – Sneak peek at the upgraded Xe iGPU for Meteor Lake
The Intel Core Ultra (Meteor Lake) line-up has not been fully unveiled yet but here at Intel Innovation 2023, we have begun learning a few new details about the upcoming chips. In a session focusing on Xe graphics, we learned about some of the upgrades coming to Intel's next generation …
Read More »Starfield preload data suggests it won’t support DLSS/XeSS at launch
Starfield, set to be released on September 6th, is just a few days away from being available to the general public. Preload has already started, and enthusiastic users are already taking advantage by combing through the game files, trying to find all the details they can ahead of launch...
Read More »Intel XeSS now available in over 50 games and apps
Intel has announced a significant milestone in the adoption of its XeSS upscaling technology, revealing that it is now available in more than 50 titles. According to Intel, there are currently 64 games and applications that either support XeSS or are expected to support it once the software is released. …
Read More »Nvidia’s Frame Generation technology seems to work alongside FSR 2 and XeSS
Up to this point, we assumed that Nvidia's Frame Generation technology would only work in conjunction with native resolutions or in conjunction with DLSS 3. However, recent findings suggest otherwise, as the frame generation tech also works with AMD FSR 2 and Intel XeSS. According to Igor'sLAB, Frame Generation can …
Read More »Intel XeSS is now available in Shadow of Tomb Raider and Death Stranding
Intel XeSS is finally here, and we already have two games supporting it. The first two titles to support Intel's upscaling technique are Death Stranding and Shadow of the Tomb Raider. There are even measurements of the latter running on the different XeSS modes using a Radeon RX 6800 XT. …
Read More »Intel details upcoming XeSS upscaling technology
While Intel announced XeSS earlier this year, as well as a list of games planning to support it, we've yet to see it in action. Now as Intel continues to ramp up to its Arc A770 and A750 graphics card launch, the company has begun talking up XeSS once again, …
Read More »Hitman 3 finally gets ray-tracing features on PC
Last year, IO Interactive confirmed plans to bring new graphical features to Hitman 3 on PC, but we've had no further updates since. That changed this week, with IO confirming that ray tracing, and support for FSR, DLSS and XeSS are all on the way. For starters, Hitman 3 will …
Read More »Intel XeSS upscaling technology won’t launch on May 20th after all
Contrary to the claim from Dolmen's developers, Intel XeSS won't be available in the game at launch, meaning XeSS won't release on May 20th after all. Instead, the new upscaling tech will debut this summer, with no specific date announced yet. It wasn't long ago that Dolmen's studio stated that …
Read More »Intel XeSS upscaling technology to feature five quality modes
Like AMD FSR 2.0, Intel XeSS upscaling tech was also showcased during GDC 2022. During the sessions, Intel talked about the temporal supersampling challenges it has faced during development. In addition, it explained how XeSS will work and how to implement it, stating it will feature five quality modes. During …
Read More »Raja Koduri talks Intel Arc GPUs, XeSS and custom cards
In an interview with ASCII, Raja Koduri, senior VP and GM of accelerated computing systems and graphics group at Intel, shared more details about the upcoming Intel Arc architecture. Moreover, Raja commented on XeSS compatibility and Intel Arc support for high-end applications and the workstation market. The interview conducted by …
Read More »Intel Xe super sampling technology said to be more comparable to DLSS 2.0 than FSR
During Architecture Day 2021, Intel introduced its own super-sampling technology named XeSS. Although the company has revealed some details about this technology during its presentation, additional information has now been shared in an interview with Intel Principal Engineer Karthik Vaidyanathan. During an extensive interview with Wccftech, Karthik revealed new details …
Read More »Intel Architecture Day 2021: Detailing Xe-HPG, Alchemist, Xe Super Sampling and more
KitGuru was recently invited to preview Intel's 2021 Architecture Day where we got to hear more on the future of Intel's Arc high-performance discrete GPUs, including the confirmation that these will be manufactured on TSMC's N6 node. Intel's DLSS competitor, Xe Super Sampling (XeSS) was also demonstrated publicly for the first time...
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