AMD's highly anticipated Strix Halo APU has broken cover in a Geekbench leak, showcasing its impressive integrated graphics performance and confirming key specifications. The Geekbench entry (via Benchleaks) reveals a “Ryzen AI Max+ Pro 395 w/ Radeon 8060S” APU, indicating that the flagship Strix Halo model will indeed feature the …
Read More »Benchmark leak gives an early look at the RX 7900 XTX VS the RTX 4080
In less than a week, AMD will be releasing the Radeon RX 7900 series to the public. However, there are samples out in the wild and actively being tested. As a result, two benchmark entries have been found, giving us an early look at performance. The two entries shared by …
Read More »First Nvidia RTX 4080 benchmark scores arrive
We're just a week away from Nvidia launching the RTX 4080, and thanks to early samples floating around, we now have our first 3rd-party benchmark results to look at, including Geekbench and 3DMark scores, giving us a better view of how it compares to the RTX 4090 and previous-gen graphics …
Read More »AMD RDNA 3 GPUs support Vulkan 1.3
Vulkan 1.3 is the latest major version of the compute and graphics API. As such, it has been receiving support for all the graphics cards launched between its release and now. Currently, it supports all graphics cards on the market from AMD, Nvidia and Intel, but it's also ready for …
Read More »Intel discusses Arc graphics and optimising for legacy and modern APIs
Intel is continuing to ramp up its marketing efforts for Intel Arc. Earlier this week, Intel uploading a new video discussing Arc A750 GPU benchmarks and performance versus the RTX 3060. Now, in a new video Intel continues to keep expectations in check for Arc, with a discussion around graphics …
Read More »Star Citizen is dropping legacy support for older GPUs
Star Citizen has been in development for a long time. In fact, when the first playable versions were being made, the GTX 600/700 series of graphics cards were new and Windows 7 was still widely used. PC hardware and software has progressed a ton since then, and with that in …
Read More »Older AMD GPUs receive unofficial support for Vulkan Ray Tracing
AMD introduced ray-tracing support to its graphics cards with the RX 6000 series. However, older GPUs may also be able to benefit, as a developer was recently able to implement ray-tracing support for Polaris, Vega and RDNA GPUs using the Linux Mesa 3D graphics library. Nvidia and AMD GPUs with …
Read More »GeForce driver update preps for Doom Eternal and Rust RTX updates
It is time for another GeForce Game Ready driver update. This time around, Nvidia is introducing RTX support for three titles – Lego Builder's Journey, DOOM Eternal and Rust. The driver also enables DLSS in Vulkan games using Proton to play on Linux-based systems. Starting off with our RTX games, …
Read More »AMD Radeon RX 6700 XT early benchmarks reveal OpenCL and Vulkan performance
We're still a week away from the release of AMD's Radeon RX 6700 XT graphics card, but some new benchmark leaks have given us an early idea of what performance to expect in OpenCL and Vulkan games. Two Geekbench 5 database entries were spotted by @TUM_APISAK. The benchmarks were run on …
Read More »Early Nvidia RTX 3060 benchmarks appear in Ashes of the Singularity database
The RTX 3060 is just a couple of days away from launch and as a result, early performance benchmarks are being posted fairly frequently. The latest tests show RTX 3060 performance in Ashes of the Singularity, giving us a glimpse at how the new card compares to its predecessor, as …
Read More »Vulkan Ray Tracing SDK and dev tools officially launched
The ray-tracing ecosystem on PC is getting a big boost this week, as the Khronos Group has officially launched its Vulkan SDK with ray tracing support. GPU vendors have also begun shipping drivers to support the new API on both Nvidia and AMD based systems. Khronos Group has been working …
Read More »Nvidia RTX 3060Ti benchmark results spotted
As we get closer to the alleged release of Nvidia's RTX 3060Ti, new benchmarks of this SKU have emerged in the Ashes of The Singularity and Geekbench 4 and 5 databases. Starting with the Ashes of The Singularity benchmark results, the RTX 3060Ti scored 7900 points on the Crazy_1080p preset. …
Read More »Khronos announces final specification for Vulkan Ray Tracing extension
Khronos Group's alternative to DXR is almost here, as Vulkan Ray Tracing gets its final specifications detailed ahead of release next month.
Read More »NVIDIA RTX supported games don’t use ‘proprietary’ tech
With AMD entering the ray-tracing capable GPU market this month, there has been some confusion around what games will be supported and whether or not previous RTX-supported titles are using proprietary technology for ray-tracing. Fortunately, Nvidia has begun clearing the air.
Read More »Raspberry Pi 4 gets increased support for Vulkan 1.0 API
The Raspberry Pi Foundation has been hard at work to add support for the Vulcan 1.0 API to Raspberry Pi 4, and it has now shared the progress that has been made over the last few months. On January 31, the Raspberry Pi Foundation announced that it had started working on …
Read More »Khronos Group begins rolling out Vulkan Ray Tracing
While GDC didn't end up going ahead this month, we do know that real-time ray-tracing was due to be a big part of the discussion amongst developers. This includes the release of new ray-tracing extensions for the Vulkan API, enabling more developers to start developing games with RT in mind …
Read More »Doom Eternal PC Performance Analysis
We tested Doom Eternal with a range of GPUs to see how well the game performs
Read More »Khronos Group and Nvidia to discuss ray-tracing with Vulkan API at GDC
Real-time ray-tracing is continuing to spread its reach, with a bunch of studios adopting the technology and supporting it on PC. Currently, Most games adopting ray-tracing are tied to the DirectX 12 API but that could start to change, with a standardised specification coming to the Vulkan API. The Khronos …
Read More »Rainbow Six Siege gets dynamic resolution scaling and target frame rate lock
Rainbow Six Siege got a brand new PC feature recently, with Ubisoft adding Vulkan API support to the game, complete with an adaptive scaling option with its own frame rate lock so you can guarantee peak performance during gameplay. This update is available on both the Steam and uPlay versions of …
Read More »Khronos Group releases Vulkan 1.2 API
The Khronos Group released the first major update to Vulkan in 2018 with Vulkan 1.1. Now to kick off 2020, the Vulkan API has been upgraded to version 1.2, integrating new API extensions and improving GPU acceleration functionality. Vulkan 1.2 integrates 23 “proven extensions” into the core API, bringing developers …
Read More »Here are all the different graphics settings in Red Dead Redemption 2 on PC
Rockstar continues to impress with its latest PC release. Here, we dive into Red Dead Redemption 2's vast array of graphics options.
Read More »The Vulkan API does support multi-GPU, even on older versions of Windows
Over the last week or so, it has been widely reported that the Vulkan API would not support multi GPU setups on older versions of Windows. This topic came to a head when the studio behind Star Citizen announced plans to drop DirectX 12 in favour of Vulkan due to …
Read More »Star Citizen will drop DX12 for Vulkan to avoid forcing users to upgrade to Windows 10
One of the key offerings Microsoft has to try and tempt gamers to upgrade to Windows 10 is DirectX 12 support. The latest API has been picked up by plenty of games in the last year and while the folks over at Cloud Imperium Games planned to include it in …
Read More »Vulkan API support now available for DOOM
If any of you were waiting on Vulkan support to start playing this year's Doom then you will be happy to hear that support has officially been implemented. Vulkan is a new graphics API created by Khronos Group and similarly to AMD's Mantle or DirectX 12, it gives developers lower …
Read More »Khronos has officially launched Vulkan 1.0
The Khronos Group is once again pushing open-API standards this week with the official launch of the cross-platform graphics API, Vulkan. The API just hit version 1.0 and is now ready for developers to make full use of and implement into games. Many of you will know of the Kronos …
Read More »Nvidia’s next-gen ‘Pascal’ graphics cards will get 16GB of HBM2 memory
At the GPU Technology Conference in Japan, Nvidia Corp. once again revealed key features of its next-generation graphics processing architecture code-named “Pascal”. As a it appears, the company has slightly changed its plans concerning memory capacity supported by its upcoming GPUs. As expected, Nvidia’s high-end graphics processor that belongs to …
Read More »Valve: DirectX 12 does not make a lot of sense, Vulkan does
Microsoft Corp.’s DirectX 12 application programming interface promises to significantly improve performance of video games in Windows 10 operating system thanks to efficient usage of modern hardware. However, Valve Software believes that it makes no sense to use DX12, but to utilize cross-platform Vulkan API instead. Modern application programming interfaces – …
Read More »Nvidia gets first samples of GP100 from TSMC, begins internal tests
Taiwan Semiconductor Manufacturing Co. has successfully produced the first samples of Nvidia Corp.’s code-named GP100 graphics processing unit. Nvidia has already started to test the chip internally and should be on-track to release the GPU commercially in mid-2016. 3DCenter reports that Nvidia has sent the first graphics cards based on the …
Read More »Nvidia changes roadmap: ‘Volta’ is now due in 2018
Nvidia Corp. has slightly changed its roadmap concerning GPU architectures. As it appear, its next-gen GPUs code-named “Pascal” are now due in 2016, whereas their successors will be released only in 2018. Based on a new roadmap that Nvidia showcased at a tech conference in Japan, the company will release its …
Read More »AMD readies three new GPUs: Greenland, Baffin and Ellesmere
In the recent years, Advanced Micro Devices has reduced the amount of new graphics processors it releases per annum, which lead to massive erosion of its market share and revenue. While the company hopes that its latest product lineup will help it to regain some of the lost share and …
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