DirectX 12 was recently updated with Variable-Rate Shading (VRS), giving developers the ability to improve performance by reducing the level of details in parts of a frame where you are unlikely to notice an impact on image quality. In August, UL Benchmarks added a VRS-specific test to 3DMark, utilising Tier-1 …
Read More »3DMark updates with Variable-Rate Shading benchmark
DirectX 12 was recently updated with Variable-Rate Shading (VRS), giving developers the ability to improve performance by reducing the level of details in parts of a frame where you are unlikely to notice an impact on image quality. Not many games have implemented this technology just yet but to see …
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