Last week, Microsoft announced its new console platform, the Xbox Series X. This new console will use the “next generation RDNA” architecture (RDNA2) from AMD, which will have ray tracing and variable-rate shading (VRS). Xbox Series X will use an SoC made by AMD, with a CPU component made of “Zen 2” …
Read More »3DMark updates with Tier 2 Variable-Rate Shading benchmark
DirectX 12 was recently updated with Variable-Rate Shading (VRS), giving developers the ability to improve performance by reducing the level of details in parts of a frame where you are unlikely to notice an impact on image quality. In August, UL Benchmarks added a VRS-specific test to 3DMark, utilising Tier-1 …
Read More »3DMark updates with Variable-Rate Shading benchmark
DirectX 12 was recently updated with Variable-Rate Shading (VRS), giving developers the ability to improve performance by reducing the level of details in parts of a frame where you are unlikely to notice an impact on image quality. Not many games have implemented this technology just yet but to see …
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