The full PC system requirements for Star Wars Outlaws have now been announced. At first glance, these system requirements seem pretty high, but the game appears to be even more demanding when you take a look at the resolution settings.
Read More »ARM develops its own super-resolution technology based on FSR 2
ARM has introduced a new upscaling solution for mobile devices. Named Arm ASR (Adaptive Scalable Resolution), this technology aims to tackle a key challenge in mobile gaming – delivering top-notch graphics without draining battery life or causing devices to heat up. According to ARM, ASR is based on AMD's FidelityFX …
Read More »KitGuru Games: mClassic – an Upscaler for the Discerning Eye
With the rapid rate of technological progress over the decades, many older games no longer hold up to current day TVs and monitors both technically and technologically. In some instances, even modern systems are far behind the curve of video output, with a number of Nintendo Switch titles turning into a bit of a blurry/aliased mess when blown up on a big screen. This is where the mClassic comes in: a HDMI-based hardware upscaler offering “Real-Time Redrawing of Each and Every Pixel.”
Read More »Assassin’s Creed Mirage will support DLSS and FSR after all
Last week when Ubisoft unveiled the PC system requirements and feature set for Assassin's Creed Mirage, the studio only revealed support for Intel's XeSS upscaling method, leaving out DLSS and FSR, which are often preferred by Nvidia and AMD GPU users respectively. Ubisoft has now cleared things up, confirming that …
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