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Tag Archives: ubisoft

KitGuru Games: How to Fix Fast Travel

Fast travel in games won’t be going away any time soon – and nor should it – but it is interesting to examine the varying ways that developers choose to implement the feature in their games; be it narratively, mechanically or functionally. Quite surprisingly, over the decades, studios have tackled this seemingly simple issue in MANY ways – for better and worse.

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Assassin’s Creed Red to feature “substantial evolution” of the Anvil Engine

Last week, we reported on a bunch of new details surrounding Ubisoft’s previously-announced Assassin’s Creed Infinity platform. More has since been revealed, with insiders claiming these titles will utilise an evolved version of its ‘Anvil’ engine. As reported by Insider-Gaming, the next phase of Assassin’s Creed titles will all be …

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