The DirectSR API has been integrated into the Agility Software Development Kit 1.714.0-preview, allowing developers to integrate various Super Resolution technologies into their games more easily. By consolidating technologies such as FSR, DLSS, and XeSS, DirectSR provides developers with a streamlined solution for implementation. GPU hardware providers have been at …
Read More »Intel rebalances XeSS upscaling settings with version 1.3
Intel recently released an upgraded version of its XeSS upscaler, version 1.3. This version offers improved performance over the previous version, including changing the resolution scaling for the upscaling profiles and introducing new ones. While these profiles share the same title, Intel compares them with varying scaling, resulting in better …
Read More »Microsoft DirectSR super resolution API will enable devs to easily implement DLSS, FSR, XeSS and other features
Currently, developers have to implement DLSS, FSR and XeSS separately, a situation that can sometimes lead to one of the three major GPU upscalers being left out of a game. Soon, Microsoft will simplify the process with DirectSR, allowing developers to easily enable multiple upscaling technologies from multiple vendors for broader support.
Read More »Microsoft DirectSR super resolution to debut at GDC 2024
Microsoft is gearing up for the Graphics Developer Conference (GDC), where it plans to make some exciting announcements. One of the primary focuses of the conference will be DirectSR, a new super-resolution technology that Microsoft is reportedly unveiling. DirectSR aims to establish a standardised solution for graphics cards operating at …
Read More »Windows 11 24H2 update to bring AI “Super Resolution” upscaler for all apps
Upscaling methods have revolutionised gaming, allowing users to improve their experience without sacrificing much visual quality (sometimes even improving it). This innovation has also empowered developers to create games that might have otherwise struggled to run smoothly, especially when dealing with features such as ray tracing or path tracing. A …
Read More »AMD releases FSR 2.0 source code as FSR 1.0 turns 1-year old
As of yesterday, AMD's FidelityFX Super Resolution technology is one year old, and developers are now shifting to bring support for FSR 2.0 which is already heading to a good number of titles. Now, it is even easier to implement FSR 2.0 and poke around the technology, as AMD has …
Read More »AMD announces FSR 2.0 coming in Q2
Over the last week, rumours have been circulating around AMD’s next-gen upscaling technology. Now today, AMD has officially announced RSR, its new driver-level upscaling feature, and FSR 2.0, which is coming in Q2 2022. Previous leaks claimed that FSR 2.0 would arrive in Q2 and today, AMD has confirmed exactly …
Read More »AMD FSR 2.0 reportedly launching in Q2 2022
It looks like FSR 2.0 isn't the only upscaling technology in the works at AMD. While we expect to see it in action at GDC 2022, it seems the chip manufacturer will also announce a new technology called RSR, which is implemented at the driver level. As reported by VideoCardz, …
Read More »Myst will be the first Xbox Series X/S game to use AMD FidelityFX Super Resolution
Back when AMD first revealed its FidelityFX Super Resolution technology, the company also confirmed that this feature could be implemented in console games for Xbox Series X/S and PS5. Now, we've got confirmation of the first game to implement FSR on a console – Myst. Myst is getting a remake …
Read More »AMD FidelityFX Super Resolution is now officially open-source
AMD has kept its word and has made FidelityFX Super Resolution an open-source technology. Moreover, the company also announced that both Unity and Unreal Engine 4 game engines now support FSR, and that games including Myst, Vampire the Masquerade: Bloodhunt, Arcadegeddon, Necromunda Hired Gun, Edge of Eternity and Resident Evil …
Read More »AMD FidelityFX Super Resolution Tested!
Want to see how FidelityFX Super Resolution performs? That's exactly what we're looking at today
Read More »AMD’s FidelityFX Super Resolution promises up to 2.5X higher performance
AMD has been working on FidelityFX Super Resolution (FSR) for quite some time now. Now, Radeon's open source alternative to Nvidia's DLSS is ready to go, promising up to 2.5x higher performance in some titles...
Read More »AMD FidelityFX Super Resolution is reportedly launching in June
AMD might be close to launching its competitor to DLSS. A new report claims that developers already have their hands on FidelityFX Super Resolution (FSR), and by the looks of it, it should release next month. According to Coreteks, the developers who have access to AMD FSR have different versions …
Read More »Updated: Metro Exodus won’t support AMD FidelityFX Super Resolution
Update: Deep Silver, the publisher for Metro Exodus got in touch with us regarding this story and offered the following statement: “4A Games has not evaluated the AMD FidelityFX Super Resolution feature for Metro Exodus at this time. In our FAQ, we were referring to the AMD FidelityFX open source …
Read More »AMD’s answer to DLSS could be coming in March
Back when AMD announced the Radeon RX 6000 series, the company mentioned that it would introduce an alternative to Nvidia DLSS for its products. Named Super Resolution, this AI upscaling technology is apparently coming out in March, alongside an update to Radeon Boost.
Read More »Radeon RX 6000 ray tracing and super sampling details coming before launch
We already know that AMD is working on an alternative to Nvidia's DLSS, but official details about this new technology are still scarce. Fortunately, we won't have to wait much longer to know more about it because AMD's Frank Azor has stated that more information about AMD's super sampling technology and …
Read More »AMD is developing an alternative to Nvidia’s DLSS
AMD has confirmed that it is working on its own alternative to Nvidia's DLSS. As part of the Radeon FidelityFX suite, AMD will be adding a new Super Resolution feature, something that wasn't really detailed during AMD's recent RX 6000 GPU unveiling. Speaking during the RX 6000 unveiling event, AMD's Scott …
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