It's all well and good Richard Huddy, AMD's Chief Gaming Scientist, answering questions on Mantle, hair follicles and the future of gaming resolutions, what about the tough questions? Overclockers.co.uk has a pretty active forum – full of hardcore enthusiasts. They wanted Huddy's reply to some more awkward propositions. Well, here's the response. Discuss on …
Read More »Apparently DirectX 12 won’t be coming to Windows 7
AMD's chief gaming scientist, Richard Huddy, has said that Microsoft's new low-level rendering API, DirectX 12, won't be coming to Windows 7 users. DirectX 12 isn't due out until the end of next year so Microsoft has yet to officially reveal operating system compatibility itself. The new API is pretty …
Read More »Richard Huddy ‘Totally Trival’ responses to OCUK forum members
While we'd like to think that the OcUK Forum was full to the brim with questions analysing the quantum gravitational effects of electron movement inside a Radeon graphics card – we got more questions about Richard's right to be bald and a Chief Gaming Scientist at the same time. In …
Read More »AMD’s Huddy takes questions on Mantle from the OcUK Forum
One of the largest and most technical forums in the world, the Overclockers.co.uk crew are never short of questions. When they had the chance to grill AMD's Chief Gaming Scientist, they took to the task of grilling him with relish. In this video, Huddy takes to the hot seat to answer …
Read More »AMD Chief Gaming Scientist responds to the OcUK forum
When you've been working in gaming since you left university – and you were a key member of the team that helped create DirectX in the first place – then you have opinions on just about everything. We partnered with the folks on the Overclockers.co.uk Forum to get the toughest questions possible for AMD's …
Read More »Khronos wants to make OpenGL a low-level API, AMD wants to help
Khronos Group, the organization responsible for multiple open-standard application programming interfaces (APIs), such as OpenCL, OpenGL and WebGL, this week announced intention to rebuild the OpenGL API from scratch. The purpose of this is to be able to compete against Microsoft’s DirectX 12, AMD’s Mantle and other possible APIs (e.g., …
Read More »Richard Huddy rejoins AMD as Gaming Scientist
There are two ways to look at people who have worked for every major company in a given industry. You can take the view that they have never really settled or you can value the additional experience they have gained by seeing how all the main players operate. News in …
Read More »Exclusive interview with Richard Huddy about Intel moving beyond DX
Johan Anderson is a programmer who has dedicated his life to making games more immersive. From his days developing some of the most famous games on the Sega Mega Drive, he has been focused on creating ‘believability'. He famously laid out a series of 5 major problems that he would …
Read More »EXCLUSIVE: Intel refutes nVidia claims regarding HD4000 game compatibility
EXCLUSIVE INTEL INTERVIEW: At a recent Analyst's Day, nVidia went through its usual array of slides regarding a wonderful history, present conditions and how glorious the future is likely to be. All well and good, we'd have done the same if we had Tegra, Tesla, Quadro and GeForce in the …
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