This week's list of DLSS-supported releases isn't much of a surprise, as Nvidia has already rolled out the Game Ready driver for the big new games. This week, RTX gamers can look forward to Red Dead Redemption, Dragon Age: The Veilguard and more. Red Dead Redemption is finally releasing on …
Read More »PlayStation hardware lead claims PS5 Pro has unreleased next-gen RT hardware from AMD
The PS5 Pro was officially revealed earlier this week and while we did get some surface level details about the upgraded GPU under the hood, some of the more technical details went unmentioned. That has changed a bit in post-reveal interviews, in which Cerny talks about the next-generation RT Units …
Read More »Nvidia details Black Myth: Wukong’s ray-tracing effects and performance on RTX 40 GPUs
You've likely already seen how demanding Black Myth: Wukong is on modern PC hardware, thanks to the free benchmark that released earlier this week. Now, we know when you can put your system through its paces with the full game, which is now launching on the 20th of August. Black …
Read More »Basemark launches new ‘Breaking Limit’ cross-platform gaming benchmark
Basemark has announced the launch of its latest benchmarking software, Breaking Limit. Targeting a wide range of devices, this new benchmark software is suitable for testing smartphones, tablets, laptops, and desktops (lower-end). For higher-end devices, Basemark also launched Breaking Limit Ultra, Breaking Limit comes in two versions: a standard edition …
Read More »LEGO Horizon Adventures will include ray-tracing, 60fps mode and more
One of the biggest surprises from the recent Summer Game Fest Showcase was the official announcement of LEGO Horizon Adventures, a retelling of 2017’s Horizon Zero Dawn which has been completely reimagined in the style of the LEGO Movie. The team have now shared additional details on the game’s tech, …
Read More »Computex 2024: Nvidia CEO discusses the future of AI in gaming
Nvidia did provide some gaming updates at Computex this year with its latest upgrades to ACE, the new G-Assist AI project and the announcement that RTX Remix is going Open Source. However, little of this was touched on in the main keynote and beyond that, there was no sign of next-gen GeForce GPUs. Fortunately, there was a media Q&A follow-up with Jensen himself earlier today, where we had the chance to dive deeper into the future of gaming.
Read More »PS5 Pro Enhanced games will offer increased resolution, frame rates or improved ray-tracing
We've known for a while now that Sony is planning a PlayStation 5 Pro, a mid-generation refresh with more powerful hardware, capable of running games at better settings. The purported specs have already been covered, but now we have information on what games will need to do in order to …
Read More »Diablo 4 gets ray-tracing and other titles are getting Nvidia DLSS upgrades
Diablo 4's anticipated ray-tracing update arrives this week, bringing ray-traced shadows and reflections to the land of Sanctuary. This isn't the only game getting RTX feature support this week though, with DLSS also heading to several other major games. Diablo 4's ray-tracing update drops this week, adding to previously available …
Read More »Microsoft patents method to increase ray tracing performance with limited VRAM
Ray tracing has become a critical component in the gaming industry. However, this technology often comes at a severe performance cost, especially when GPUs have limited VRAM capacity. As a result, developers have been exploring ways to optimise ray tracing for GPUs with limited memory. Microsoft's new patent (via Tom's …
Read More »Diablo IV, Naraka: Bladepoint and more to get RTX upgrades
Ahead of the annual Game Developers Conference, Nvidia has announced a lengthy list of games – both old and upcoming – which are set to be further enhanced by its RTX capabilities; with the likes of Diablo IV set to get ray-traced reflections and shadows in just a few short …
Read More »Tekken 8 & Like a Dragon: Infinite Wealth are getting DLSS, Diablo IV to add ray tracing
The ever-growing list of DLSS-compatible titles just keeps increasing. We have three new titles getting support for Nvidia's upscaling technique, alongside a new DLAA title and the introduction of ray tracing to one of the most popular games of 2023. The new survival Action RPG Enshrouded was just launched yesterday …
Read More »Dragon’s Dogma 2 will include DLSS and Ray-Tracing at launch
Dragon’s Dogma released all the way back in 2012, falling under the radar – though amassing a cult-like status amongst those who played the open world RPG. While the first game in the series was hampered somewhat by its technology, Capcom appears to be going all-out for its sequel, announcing …
Read More »You’ll only get ray-traced graphics in Modern Warfare 3 and Warzone’s pre-match lobbies
While Call of Duty: Modern Warfare 3 did launch with support for upscalers like DLSS 3 and XeSS, it does not feature ray-tracing. That will change with a patch this week, bringing ray-traced graphics to the game, but there's a catch – ray-tracing will only be shown in the pre-game …
Read More »Alan Wake 2 will have path tracing, DLSS 3 can provide up to 4.7X performance boost
Alan Wake 2 is just around the corner. We've already had a look at the demanding PC system requirements and now, we get to dive into exactly why the game requires such beefy hardware. The simple answer is ray-tracing, and lots of it. The team at Remedy began pushing graphical …
Read More »Nvidia DLSS 3.5 Ray Reconstruction Analysis with Cyberpunk 2077’s 2.0 update!
Today marks the launch of the hotly anticipated Cyberpunk 2077 2.0 update. That's all well and good, but we have a slightly different reason to be taking a look at the game today, as Nvidia's new DLSS 3.5 technology has also arrived with this latest update. Today we put the new feature through its paces with a whole heap of image quality comparisons, to find out exactly what difference DLSS 3.5 really makes, and how it affects performance...
Read More »Spider-Man 2 will include 30, 40 and 60 FPS modes with ray-tracing
One of the core benefits seen by the current generation of consoles is their ability to run games at multiple frame rates, offering players the freedom to pick their preferred balance of graphical fidelity and gameplay smoothness. One such title was Marvel’s Spider-Man remastered. Now, the team at Insomniac Games …
Read More »Minecraft looks set to finally get a native current-gen upgrade
Minecraft is by far the best selling game of all time, with the creativity-focused survival sandbox selling 238 million copies. Despite this, the team at Mojang have yet to upgrade the game for current-generation consoles, with the title only available via backwards compatibility. This looks to finally be changing – …
Read More »UL releases new Solar Bar cross-platform ray tracing benchmark
UL has recently announced 3DMark Solar Bay, a new benchmark designed to assess ray-traced graphics performance across Windows PCs and high-end Android devices. This new benchmark comes as a complimentary update to the 3DMark (standard and Professional editions) and 3DMark Android App. Developed using the Vulkan 1.1 API, Solar Bay …
Read More »Ratchet & Clank: Rift Apart PC update enables Ray Tracing for AMD GPUs
A few weeks ago following the launch of Ratchet & Clank: Rift Apart for PC, we learned that ray-tracing features were disabled for AMD graphics cards. At the time, Insomniac said it was working with AMD to bring support as soon as possible but no timeline was given. We finally …
Read More »Ratchet & Clank: Rift Apart ray-tracing disabled on PC for AMD GPUs
While Insomniac's PC release of Ratchet & Clank: Rift Apart was supposed to support ray-tracing, this is only the case for Nvidia users. Insomniac disabled RT features for AMD GPUs. The game also supports an older version of AMD's FSR feature than anticipated. In a support article posted earlier this …
Read More »Cyberpunk 2077 could be set for another path tracing upgrade
This year, Cyberpunk 2077 went through another big upgrade, enabling DLSS 3 and a new RT Extreme mode, which enables full path-tracing lighting effects in the game. With the game's big expansion, Phantom Liberty, coming up, there could be another upgrade on the way, with new technology to improve path …
Read More »The Layers of Fear UE5 demo has arrived, full game releases in June
Last week, Blooper Team announced that it would be releasing a demo for Layers of Fear, the remake of the original game built from the ground up in Unreal Engine 5, making use of some of the engine's unique features like Nanite and Lumen technology. Now, that demo is freely …
Read More »RTX 2080 Ti vs RTX 4080 in 2023: The DLSS 3 Difference!
We put the RTX 4080 head to head with the RTX 2080 Ti in 2023
Read More »New patch brings Ray Tracing back to Resident Evil 2 and Resident Evil 3 Remakes
Following on from the unplanned removal of ray tracing in Capcom's Resident Evil 2 and Resident Evil 3 remakes on Steam, the publisher promised to restore RT features in a future update. It turns out, that update didn't take long, as it is now rolling out. If you have the …
Read More »Capcom will bring Ray Tracing back to Resident Evil 2 and Resident Evil 3 on PC
This month, a mysterious update for Resident Evil 2 and Resident Evil 3 on Steam removed ray-tracing from both games. Fans were quick to notice this, flagging the issue up online. Now, Capcom has officially addressed this, confirming that this was an error and a fix is on the way. …
Read More »Ray tracing removed from Resident Evil 2 and 3 Remake on Steam
Recently, Capcom updated Resident Evil Village to remove Denuvo DRM from the game. It would seem that Resident Evil 2 and Resident Evil 3 also received updates recently, mysteriously removing ray-tracing features from both remakes. While the removal of Denuvo from RE Village was a welcome change, the removal of …
Read More »Cyberpunk 2077’s RT: Overdrive mode is now available on PC
Last year when Nvidia first announced DLSS 3 and its new RTX 40 series graphics cards, the company teased us with an upcoming RT Overdrive mode for Cyberpunk 2077, adding full path tracing effects to the game. Now after months of additional development, the new graphics mode has arrived on …
Read More »Cyberpunk 2077 RT Overdrive test shows you’ll need DLSS 3 to run it, even on an RTX 4090
Later this month, the next update for Cyberpunk 2077 will drop, bringing some particularly exciting new features to the PC version. The new patch will include the RT Overdrive mode, bringing full path-traced lighting effects to the game. This is incredibly demanding technology right now, and the benchmarks are proving …
Read More »Star Wars Jedi Survivor will require over 150GB of storage and a DX12-capable GPU
We are just a few weeks away from the release of Respawn's highly anticipated Jedi Fallen Order sequel, Star Wars Jedi Survivor. The game is set to launch on PC (as well as consoles) on the 28th of April and now ahead of that date, EA has announced the game's …
Read More »Latest Elden Ring patch finally adds ray tracing on PC and console
Months ago, From Software began laying the groundwork for Ray Tracing features in Elden Ring. The game was confirmed to get RT support prior to its release in early 2022 but it is only just now becoming available in an update released today. Ray tracing has finally arrived for Elden …
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