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Tag Archives: Ray tracing

Computex 2024: Nvidia CEO discusses the future of AI in gaming

Nvidia did provide some gaming updates at Computex this year with its latest upgrades to ACE, the new G-Assist AI project and the announcement that RTX Remix is going Open Source. However, little of this was touched on in the main keynote and beyond that, there was no sign of next-gen GeForce GPUs. Fortunately, there was a media Q&A follow-up with Jensen himself earlier today, where we had the chance to dive deeper into the future of gaming. 

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Nvidia DLSS 3.5 Ray Reconstruction Analysis with Cyberpunk 2077’s 2.0 update!

Today marks the launch of the hotly anticipated Cyberpunk 2077 2.0 update. That's all well and good, but we have a slightly different reason to be taking a look at the game today, as Nvidia's new DLSS 3.5 technology has also arrived with this latest update. Today we put the new feature through its paces with a whole heap of image quality comparisons, to find out exactly what difference DLSS 3.5 really makes, and how it affects performance...

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