After last week's reports regarding an RTX Voice alternative from AMD, the company has now released a new AMD Software Adrenalin Edition driver with Noise Suppression. Moreover, the new driver brings new features and OpenGL optimisations to improve game performance. The biggest bump comes to Minecraft, with some GPUs seeing …
Read More »Valve: DirectX 12 does not make a lot of sense, Vulkan does
Microsoft Corp.’s DirectX 12 application programming interface promises to significantly improve performance of video games in Windows 10 operating system thanks to efficient usage of modern hardware. However, Valve Software believes that it makes no sense to use DX12, but to utilize cross-platform Vulkan API instead. Modern application programming interfaces – …
Read More »Square Enix pulls Mac version of Final Fantasy XIV from sale
Square Enix was forced to pull the OS X/Mac version of its MMO, Final Fantasy XIV: A Realm Reborn this week after users reported serious issues with the game. To make matters worse, the Mac version was not developed natively for the operating system but instead put in a ‘wrapper' to allow …
Read More »AMD: Vulkan absorbed ‘best and brightest’ parts of Mantle
Early this week Advanced Micro Devices advised game developers to use Khronos Group’s Vulkan and Microsoft Corp.’s DirectX 12 application programming interfaces instead of its own Mantle API. Later on, the chip developer made further clarification: Vulkan has absorbed the key features of Mantle, but it is not proprietary. While this …
Read More »Khronos unveils Vulkan: API for wearables, computers, cars and drones
Khronos Group on Tuesday introduced what was originally known as the next-generation OpenGL initiative, a brand-new application programming interface called Vulkan. The new API is designed to replace OpenGL in the long-term future and will address loads of markets and platform. The Vulkan is a new low-overhead/high-throughput API that provides …
Read More »AMD advices developers to focus on DirectX 12 and glNext, not Mantle 1.0
AMD’s Mantle application programming interface was the first low-overhead/high-throughput graphics API to reach the market. The emergence of Mantle has made Microsoft and many other companies in the industry to redesign their APIs, including DirectX and OpenGL. While Mantle will continue to be AMD’s graphics innovation platform, the company now advices …
Read More »AMD seeking CPU performance engineer to optimize GPU drivers
Advanced Micro Devices is hiring a microprocessor performance engineer to optimize its Catalyst drivers for graphics cards. The programmer will help to optimize AMD drivers to boost performance of Radeon graphics adapters in cases where CPU is a major performance-limiting factor. The CPU performance engineer will have to analyze CPU bound …
Read More »Valve to show off Khronos glNext at GDC next month
The next version of the OpenGL graphics API is set to be revealed next month at the Game Developers Conference, with Valve to give the presentation. The event page for the conference has been updated with a new session listed, titled ‘glNext: The Future of High Performance Graphics'. The session …
Read More »AMD cuts prices of professional GPUs by 50% to gain market share
Advanced Micro Devices offers to sell its professional graphics cards for workstations or servers with a massive discount to first time buyers in an attempt to increase its revenue and market share. ATI Technologies and then Advanced Micro Devices was an underdog on the market of professional graphics processing unit (GPU) hardware …
Read More »Khronos wants to make OpenGL a low-level API, AMD wants to help
Khronos Group, the organization responsible for multiple open-standard application programming interfaces (APIs), such as OpenCL, OpenGL and WebGL, this week announced intention to rebuild the OpenGL API from scratch. The purpose of this is to be able to compete against Microsoft’s DirectX 12, AMD’s Mantle and other possible APIs (e.g., …
Read More »AMD FirePro W9100: Hawaii GPU goes to work with 16GB of GDDR5
Advanced Micro Devices on Wednesday introduced its first professional graphics card based on the code-named “Hawaii” graphics processing unit. The new solution for CAD, CAM, DCC and other professionals boasts unbeatable DP FP compute performance in addition to whopping 16GB of memory and six 4K display outputs. As expected, the …
Read More »