Tile-based rendering isn't new to NVIDIA GPUs, but tile-based rendering in multi-GPU systems is another thing- and it looks like the building blocks are already secretly in place in Nvidia's drivers.
Read More »The latest Radeon driver update focuses on improving multi-GPU performance for Vega
Multi-GPU users will find plenty to be pleased about with AMD's latest Radeon Software update. Version 17.9.2 will begin rolling out today and offers up some big performance gains when using a pair of RX Vega 56 or RX Vega 64 GPUs. Using Radeon Software version 17.9.2, the folks over …
Read More »Nvidia’s latest driver optimises for Prey and brings multi-GPU support to Gears 4
As many of you know by now, Bethesda and Arkane Studios' Prey reboot is launching in less than 24 hours and at this point, the developers have spent a lot of time trying to big up the PC version. As with any major game release, this also means it is …
Read More »AMD driver update adds Frame Pacing for multi-GPUs
AMD has introduced a new feature for its latest driver release, Radeon Crimson Edition 16.10.1, that will be of benefit to anyone running more than one AMD graphics card. It's called Frame Pacing and when DirectX 12 games can take advantage of it, it should make the overall experience much …
Read More »Exclusive Multi-GPU DX12 Frame Pacing Interview with AMD’s Scott Wasson
KitGuru was recently given the chance to fire some questions over to AMD's Scott Wasson on the topic of frame pacing for multi-GPU (mGPU) configurations using DirectX 12. Frame pacing has long been an issue for enthusiasts wanting smooth gameplay from their multi-GPU configurations. High frame rates are one aspect …
Read More »GeForce and Radeon SLI support tested in Ashes of Singularity
Over the last year, we have been hearing a lot about DirectX 12 and now we are finally starting to see just what the new API can bring to the table. So far, DirectX 12 performance has been measured with Ashes of Singularity on both AMD and Nvidia GPUs, but …
Read More »Nvidia’s next-gen ‘Pascal’ graphics cards will get 16GB of HBM2 memory
At the GPU Technology Conference in Japan, Nvidia Corp. once again revealed key features of its next-generation graphics processing architecture code-named “Pascal”. As a it appears, the company has slightly changed its plans concerning memory capacity supported by its upcoming GPUs. As expected, Nvidia’s high-end graphics processor that belongs to …
Read More »Nvidia gets first samples of GP100 from TSMC, begins internal tests
Taiwan Semiconductor Manufacturing Co. has successfully produced the first samples of Nvidia Corp.’s code-named GP100 graphics processing unit. Nvidia has already started to test the chip internally and should be on-track to release the GPU commercially in mid-2016. 3DCenter reports that Nvidia has sent the first graphics cards based on the …
Read More »Nvidia changes roadmap: ‘Volta’ is now due in 2018
Nvidia Corp. has slightly changed its roadmap concerning GPU architectures. As it appear, its next-gen GPUs code-named “Pascal” are now due in 2016, whereas their successors will be released only in 2018. Based on a new roadmap that Nvidia showcased at a tech conference in Japan, the company will release its …
Read More »Nvidia’s ‘Big Pascal’ GPU reportedly taped-out, on-track for 2016 launch – rumour
Nvidia Corp. has reportedly taped out its next-generation high-performance graphics processing unit that belongs to the “Pascal” family, according to a market rumour. If the information is correct, then Nvidia is on-track to release its new GPU around mid-2016. The company needs its “Big Pascal” graphics processor to build next-generation Tesla …
Read More »LG quietly introduces 27-inch 4K UHD FreeSync monitor
LG Electronics has quietly added one of the most advanced AMD FreeSync-supporting displays announced to date into its product lineup. The monitor combines AMD’s variable refresh rate technology with ultra-high-definition 4K resolution, a combination not available previously. The display is about to become available in Australia. The LG 27MU67 monitor …
Read More »Microsoft details cross-IHV multi-GPU tech in DirectX 12
Microsoft Corp. has revealed first details about its cross-vendor multi-GPU technology supported by its upcoming DirectX 12 application programming interface. As reported, the new tech allows using graphics processing units developed by different companies to work together. However, there is a catch: applications should be designed to support the Multiadapter …
Read More »AMD delays FreeSync support on multi-GPU systems
Advanced Micro Devices said this week that its FreeSync technology will not be supported by systems running multiple AMD Radeon graphics cards for a while. The GPU developer revealed no information regarding problems it ran into with its FreeSync and CrossFire technologies. The company is confident that it will be …
Read More »Nvidia: ‘Pascal’ architecture’s NVLink to enable 8-way multi-GPU capability
Compute performance of modern graphics processing units (GPUs) is tremendous, but so are the needs of modern applications that use such chips to display beautiful images or perform complex scientific calculations. Nowadays it is rather impossible to install more than four GPUs into a computer box and get adequate performance …
Read More »Microsoft confirms cross-IHV ‘AMD + Nvidia’ multi-GPU support by DX12
Microsoft Corp. has confirmed that its upcoming DirectX 12 application programming interface (API) will support some sort of cross-vendor multi-GPU technology that will allow graphics processing units from different developers to work together at the same time. Unfortunately, the software developer revealed no specifics about the tech, therefore, it does …
Read More »Gigabyte sells GTX 980 WaterForce 3-way SLI kit for £2499/$2999
Gigabyte Technology has started to sell what could be the highest-performing retail graphics processing solution ever developed. The Gigabyte GeForce GTX 980 WaterForce 3-way SLI includes three massively factory-overclocked graphics cards that are designed to work in multi-GPU mode as well as a special liquid cooling solution. But extreme performance …
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