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KitGuru Games: The Redemption of No Man’s Sky is INCOMPARABLE

During E3 2014 on the PlayStation showcase stage, Hello Games showed off No Man’s Sky in a presentation which has now become iconic. Once an infamous example of a game failing to live up to its initial expectations, the launch of No Man’s Sky in 2016 was just the beginning. More than a decade on from its initial reveal and over 8 years from the game’s 1.0 launch, Hello Games’ No Man’s Sky is the epitome of the redemption story.

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KitGuru Games: Concord Died because Hero Shooters are BORING

Concord marked the latest attempt by Sony to capitalise off of the hype and perceived popularity surrounding live-service games. Released on the 23rd of August, the Destiny x Overwatch like Hero Shooter lasted less than two weeks before being fully shut down by Sony – refunding all of the roughly 25,000 copies which were estimated to have sold during that time. In the immediacy following this monumental failure, there have been a variety of opinions on just why this game flopped so spectacularly. While certainly not the only reason, I believe that the primary cause of its failings is simple: Hero Shooters are boring.

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KitGuru Games: 40 (FPS) is the new 30 (FPS)

Since its inception, console video games have typically operated under one of two performance targets: 30fps and 60fps. That said, with the release of the PlayStation 5 and Xbox Series X|S, developers have been able to push both visuals and performance further than ever; as high as 120fps. Interestingly, this leap in GPU/CPU headroom has also allowed for the creation and implementation of a best-of-both-worlds scenario – making 30fps largely redundant in favour of the similar-yet-highly-superior 40 frames per second...

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KitGuru Games: Call of Duty is More Innovative Than You Know

We often see many writing off Call of Duty each year, claiming that each new entry is somehow worse than the last, only for them to be critically re-examined years down the line. For instance, after having the most disliked trailer upon its initial reveal, many now praise Infinite Warfare for its fresh take on the franchise. This isn't new though, in fact, Call of Duty has been more innovative in the shooter space than any other shooter in the past decade.

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KitGuru Games: xDefiant is competing with MW3, not MWIII

With the most recent COD safely in its mid-life cycle, the launch of xDefiant comes perhaps at the perfect time to try and steal as many eyes away from Call of Duty as possible. While in many ways, xDefiant is indeed competing in the same space as COD gameplay-wise, one might argue that Ubisoft’s efforts have resulted in a product which feels as though it was designed to compete with Modern Warfare 3 (2011), not Modern Warfare III (2023) – and that’s not necessarily a bad thing...

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KitGuru Games: Why GoT Hits Different – Sounds, Sensations and Subtleties

With Ghost of Tsushima recently landing on PC, I have been looking back at Sucker Punch’s 2020 PS4 swan song and analysing exactly why I think the game managed to stand out from the crowd of open world titles, with this analysis discussing the purposeful and creatively-dense sounds, sensations and subtleties of Ghost of Tsushima...

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KitGuru Games: Why Ghost of Tsushima Hits DIFFERENT – Choices

Sucker Punch Productions has always been one of PlayStation studios’ lesser-appreciated dev teams, with the Washington-based company releasing some of the most underrated games over the past many generations – including the excellent InFamous series. The team finally received their well-deserved flowers with the release of Ghost of Tsushima back in 2020 for the PlayStation 4. With the title finally set to come to PC, I wish to share with you just some of the MANY reasons as to why even in 2024, Ghost of Tsushima just hits DIFFERENT.

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KitGuru Games: mClassic – an Upscaler for the Discerning Eye

With the rapid rate of technological progress over the decades, many older games no longer hold up to current day TVs and monitors both technically and technologically. In some instances, even modern systems are far behind the curve of video output, with a number of Nintendo Switch titles turning into a bit of a blurry/aliased mess when blown up on a big screen. This is where the mClassic comes in: a HDMI-based hardware upscaler offering “Real-Time Redrawing of Each and Every Pixel.”

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KitGuru Games: How to Fix Fast Travel

Fast travel in games won’t be going away any time soon – and nor should it – but it is interesting to examine the varying ways that developers choose to implement the feature in their games; be it narratively, mechanically or functionally. Quite surprisingly, over the decades, studios have tackled this seemingly simple issue in MANY ways – for better and worse.

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KitGuru Games: Gran Turismo shows PlayStation’s winning formula

For the past couple years Sony has been taking a renewed approach when it comes to utilising their many current and past Intellectual Properties, with the PlayStation console manufacturer expanding to a transmedia strategy. First starting with the Uncharted movie, these adaptations have – with one obvious exception – been received both critically and commercially in a somewhat dim light. While a majority of these projects have not quite set the world on fire, I don’t actually think they were meant to...

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Thermaltake to redesign Divider 200 case after KitGuru feedback

This week, KitGuru's resident modder and reviewer - James Dawson - began work testing the Thermaltake Divider 200 Air TG case. Pretty quickly it became apparent there was an issue with the motherboard tray standoffs and James simply could not install a motherboard in the case. As a direct result of this work, Thermaltake has now issued a statement to KitGuru that the Divider 200 Air TG is going to be re-designed.

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KitGuru Games: Resolution Doesn’t Matter (Anymore)

There once was a time when console generations were defined through the resolution by which the console could output at. One of the biggest selling points of the Xbox 360 and PS3 was the fact that these systems were capable of outputting games in HD. Yet, as consoles support higher and higher resolutions, we have seen developers focus less on offering games at such resolutions, instead using new rendering techniques to create what may be the start of the post-resolution gaming experience...

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