Nvidia seems to be getting ready to launch two new workstation graphics cards. As per Khronos Group's OpenCL conformant products page, Nvidia has submitted two unannounced Ampere SKUs to receive OpenCL 1.2 certification – the Quadro RTX A4000 and RTX A5000. As seen on this page spotted by @KOMACHI_ENSAKA, Nvidia added two graphics cards …
Read More »Khronos Group has released OpenCL 3.0 specifications
The Khronos Group, a consortium of industry-leading companies, has announced that it is publicly releasing the “OpenCL 3.0 Provisional Specifications.” The consortium has gone back to basics and choosen to make all “functionality beyond version 1.2 optional”. So far, many of the specifications aren't set in stone. The Khronos Group released the …
Read More »Khronos Group begins rolling out Vulkan Ray Tracing
While GDC didn't end up going ahead this month, we do know that real-time ray-tracing was due to be a big part of the discussion amongst developers. This includes the release of new ray-tracing extensions for the Vulkan API, enabling more developers to start developing games with RT in mind …
Read More »Khronos Group releases Vulkan 1.2 API
The Khronos Group released the first major update to Vulkan in 2018 with Vulkan 1.1. Now to kick off 2020, the Vulkan API has been upgraded to version 1.2, integrating new API extensions and improving GPU acceleration functionality. Vulkan 1.2 integrates 23 “proven extensions” into the core API, bringing developers …
Read More »Razer pushes on with open-source by joining Khronos Group
Razer has been a big proponent of Open-Source development for a while now, with its biggest push for open standards coming from OSVR, an open-source virtual reality initiative founded by Razer and supported by quite a few studios. Now, Razer is getting involved with open-source graphics technology by joining the …
Read More »Valve: DirectX 12 does not make a lot of sense, Vulkan does
Microsoft Corp.’s DirectX 12 application programming interface promises to significantly improve performance of video games in Windows 10 operating system thanks to efficient usage of modern hardware. However, Valve Software believes that it makes no sense to use DX12, but to utilize cross-platform Vulkan API instead. Modern application programming interfaces – …
Read More »AMD: Vulkan absorbed ‘best and brightest’ parts of Mantle
Early this week Advanced Micro Devices advised game developers to use Khronos Group’s Vulkan and Microsoft Corp.’s DirectX 12 application programming interfaces instead of its own Mantle API. Later on, the chip developer made further clarification: Vulkan has absorbed the key features of Mantle, but it is not proprietary. While this …
Read More »Khronos unveils Vulkan: API for wearables, computers, cars and drones
Khronos Group on Tuesday introduced what was originally known as the next-generation OpenGL initiative, a brand-new application programming interface called Vulkan. The new API is designed to replace OpenGL in the long-term future and will address loads of markets and platform. The Vulkan is a new low-overhead/high-throughput API that provides …
Read More »AMD advices developers to focus on DirectX 12 and glNext, not Mantle 1.0
AMD’s Mantle application programming interface was the first low-overhead/high-throughput graphics API to reach the market. The emergence of Mantle has made Microsoft and many other companies in the industry to redesign their APIs, including DirectX and OpenGL. While Mantle will continue to be AMD’s graphics innovation platform, the company now advices …
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