Khronos Group's alternative to DXR is almost here, as Vulkan Ray Tracing gets its final specifications detailed ahead of release next month.
Read More »Khronos Group has released OpenCL 3.0 specifications
The Khronos Group, a consortium of industry-leading companies, has announced that it is publicly releasing the “OpenCL 3.0 Provisional Specifications.” The consortium has gone back to basics and choosen to make all “functionality beyond version 1.2 optional”. So far, many of the specifications aren't set in stone. The Khronos Group released the …
Read More »Khronos Group introduces VR Standards Initiative
Just last week we learned that Razer would be joining the Khronos Group, which is behind open-source graphics technologies like Vulkan, OpenGL and OpenCL. Now it looks like we may have a good idea as to why, because today the Khronos group announced their new VR Standards Initiative with the …
Read More »Khronos has officially launched Vulkan 1.0
The Khronos Group is once again pushing open-API standards this week with the official launch of the cross-platform graphics API, Vulkan. The API just hit version 1.0 and is now ready for developers to make full use of and implement into games. Many of you will know of the Kronos …
Read More »Valve: DirectX 12 does not make a lot of sense, Vulkan does
Microsoft Corp.’s DirectX 12 application programming interface promises to significantly improve performance of video games in Windows 10 operating system thanks to efficient usage of modern hardware. However, Valve Software believes that it makes no sense to use DX12, but to utilize cross-platform Vulkan API instead. Modern application programming interfaces – …
Read More »AMD: Vulkan absorbed ‘best and brightest’ parts of Mantle
Early this week Advanced Micro Devices advised game developers to use Khronos Group’s Vulkan and Microsoft Corp.’s DirectX 12 application programming interfaces instead of its own Mantle API. Later on, the chip developer made further clarification: Vulkan has absorbed the key features of Mantle, but it is not proprietary. While this …
Read More »Khronos unveils Vulkan: API for wearables, computers, cars and drones
Khronos Group on Tuesday introduced what was originally known as the next-generation OpenGL initiative, a brand-new application programming interface called Vulkan. The new API is designed to replace OpenGL in the long-term future and will address loads of markets and platform. The Vulkan is a new low-overhead/high-throughput API that provides …
Read More »AMD advices developers to focus on DirectX 12 and glNext, not Mantle 1.0
AMD’s Mantle application programming interface was the first low-overhead/high-throughput graphics API to reach the market. The emergence of Mantle has made Microsoft and many other companies in the industry to redesign their APIs, including DirectX and OpenGL. While Mantle will continue to be AMD’s graphics innovation platform, the company now advices …
Read More »Valve to show off Khronos glNext at GDC next month
The next version of the OpenGL graphics API is set to be revealed next month at the Game Developers Conference, with Valve to give the presentation. The event page for the conference has been updated with a new session listed, titled ‘glNext: The Future of High Performance Graphics'. The session …
Read More »