With the rapid rate of technological progress over the decades, many older games no longer hold up to current day TVs and monitors both technically and technologically. In some instances, even modern systems are far behind the curve of video output, with a number of Nintendo Switch titles turning into a bit of a blurry/aliased mess when blown up on a big screen. This is where the mClassic comes in: a HDMI-based hardware upscaler offering “Real-Time Redrawing of Each and Every Pixel.”
Read More »KitGuru Games: How to Fix Fast Travel
Fast travel in games won’t be going away any time soon – and nor should it – but it is interesting to examine the varying ways that developers choose to implement the feature in their games; be it narratively, mechanically or functionally. Quite surprisingly, over the decades, studios have tackled this seemingly simple issue in MANY ways – for better and worse.
Read More »KitGuru Games: Mini Maps – Outdated, Archaic and Holding the Industry Back
While undeniably useful for navigating expansive game worlds, I despise mini-maps and their distracting nature. Are they holding the industry back? And are there ways we can improve on the standard mini-map design?
Read More »KitGuru Games: PlayStation 5 Hardware One Year Later
When Sony first showed off the PlayStation 5, it did so by choosing to focus on a select number of features which – when combined – informed the next generation of console gaming in the eyes of Sony. These features included the SSD; haptic feedback; adaptive triggers; 3D audio and …
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