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Tag Archives: Innovated Too Much

Apparently Dungeon Keeper ‘innovated too much’

EA's mobile version of Dungeon Keeper didn't fail because it was bad or because it tried to force gamers in to spending money on gems, it failed because it “innovated too much”, at least that's how EA Mobile boss, Frank Gibeau, sees it. Speaking with Games Industry, Frank Gibeau explained that EA …

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