With the Switch 2 mere months from its official unveiling, the Xenoblade Chronicles team have revealed that they are working on a new in-house game engine.
Read More »EA Refreshes Frostbite Engine with new logo
Game engines are an important tool required for video game development. While many have resorted to using licensed engines such as Epic Games’s Unreal Engine 5, EA is one of the many publishers to have created their own tech in the form of the Frostbite Engine. Being somewhat of a …
Read More »Tencent shows off new game engine developed with Cloud gaming in mind
Cloud gaming is still a rather fringe technology, with many game developers, publishers and console manufacturers exploring the potential of the cloud for video games. Gaming and tech giant Tencent has announced the START ENGINE – a brand new video game engine developed specifically for Cloud gaming. Making the announcement …
Read More »Amazon’s Lumberyard game engine is going open source
It has been years since Amazon first debuted its game engine ‘Lumberyard' but we may finally start to see more games utilising it in the years to come. This week, Amazon made its engine open source, rebranding it as the Open 3D Engine. Writing about the transition to open source, …
Read More »Amazon’s free game engine offers cloud storage, computing
There's never been a better time to be a fledgling game developer. While engines would have cost you hundreds of pounds to even use on a restricted license a few years ago, today you have your pick of the litter with many available for free with back-end points instead of …
Read More »Unity has officially released the Unity 5 game engine
Unity has officially launched the latest version of its cross-platform game engine, Unity 5. The engine itself has had an early version around for a little while but the final version will launch today on the company's own website. Unity 5 launched in beta form back in October last year, …
Read More »Oxide announces cross platform, mutli-threaded, 64 bit engine
When it comes to game engines, things are a lot easier nowadays. Go back 10-15 years and developers didn't have pre-packaged offerings from Crytek, or Epic Games to utilise, they had to build their own physics engine and their own animation systems. Still, while there are a lot of great …
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