The introduction of DLSS by Nvidia sparked the beginning of a new technical frontier on PC, with upscaling technology becoming commonplace in most major titles. In the years since, we’ve seen multiple different companies adopt similar technologies such as AMD’s FSR and Intel’s XESS. According to the tech specialists at …
Read More »Star Wars Outlaws system requirements recommend upscaling for all PC configurations
The full PC system requirements for Star Wars Outlaws have now been announced. At first glance, these system requirements seem pretty high, but the game appears to be even more demanding when you take a look at the resolution settings.
Read More »FSR 3.1 available now in 5 PlayStation Studios games
AMD’s FSR 3.1 is the latest and greatest iteration of their upscaling technology, separating the frame generation feature from their upscaler while also introducing improvements to said upscaler. Following its official unveiling in March, AMD FSR 3.1 has now arrived – and is coming first to five Sony games...
Read More »DirectSR API is now available to easily implement support for DLSS, FSR and XeSS
The DirectSR API has been integrated into the Agility Software Development Kit 1.714.0-preview, allowing developers to integrate various Super Resolution technologies into their games more easily. By consolidating technologies such as FSR, DLSS, and XeSS, DirectSR provides developers with a streamlined solution for implementation. GPU hardware providers have been at …
Read More »Final Fantasy XIV Dawntrail benchmark arrives with updated PC system requirements
Square Enix recently released the Final Fantasy XIV: Dawntrail benchmark tool in anticipation of the upcoming expansion. This tool showcases the various graphical enhancements, including the introduction of AMD FSR and NVIDIA DLSS. The graphical improvements are noticeable, with dynamic interaction with grass and foliage, enhanced ground textures, improved shadows, …
Read More »FSR 3.1 update allows frame generation and upscaling to run independently
Nvidia isn't the only company making announcements at GDC this month. AMD has now unveiled the latest version of FidelityFX Super Resolution, bringing us up to FSR version 3.1, which brings further visual enhancements.
Read More »Microsoft DirectSR super resolution API will enable devs to easily implement DLSS, FSR, XeSS and other features
Currently, developers have to implement DLSS, FSR and XeSS separately, a situation that can sometimes lead to one of the three major GPU upscalers being left out of a game. Soon, Microsoft will simplify the process with DirectSR, allowing developers to easily enable multiple upscaling technologies from multiple vendors for broader support.
Read More »Helldivers 2 may get DLSS eventually but it won’t be soon
As much as I've been enjoying Helldivers 2 recently, there are some improvements that can be made. The server situation is finally starting to clear up, but on the visual side, we are still limited to what appears to be FSR 1.0 for upscaling. In our review of the game, …
Read More »Starfield to get DLSS 3 support next week with FSR3 arriving later
Despite being one of Bethesda Game Studio’s most technically proficient games, Starfield still launched with a number of issues and omissions. Fortunately, alongside improvements to HDR, optimisations and other improvements, the universe-spanning RPG will soon support DLSS 3 – as well as FSR3.
Read More »Assassin’s Creed Mirage will support DLSS and FSR after all
Last week when Ubisoft unveiled the PC system requirements and feature set for Assassin's Creed Mirage, the studio only revealed support for Intel's XeSS upscaling method, leaving out DLSS and FSR, which are often preferred by Nvidia and AMD GPU users respectively. Ubisoft has now cleared things up, confirming that …
Read More »Immortals of Aveum will offer both DLSS 3 and FSR 2.2
Immortals of Aveum is a magic-based first person shooter set “in an original fantasy universe engulfed in magic, rife with conflict, and on the verge of oblivion”. Developed by Ascendant Studios, the game is set to release next week. Ahead of this, the team have detailed many of the game’s …
Read More »Ratchet & Clank: Rift Apart ray-tracing disabled on PC for AMD GPUs
While Insomniac's PC release of Ratchet & Clank: Rift Apart was supposed to support ray-tracing, this is only the case for Nvidia users. Insomniac disabled RT features for AMD GPUs. The game also supports an older version of AMD's FSR feature than anticipated. In a support article posted earlier this …
Read More »AMD is the ‘exclusive’ PC partner for Starfield, which likely means no DLSS support
Today, AMD has unveiled itself as the "exclusive PC partner" for Bethesda's next big RPG, Starfield. Like previous AMD-sponsored PC games, this means we'll see Starfield launch with support for AMD features, like FSR 2.
Read More »3DMark FSR 2.2 Feature Test benchmark now available
Back in late 2022, AMD and UL Benchmarks confirmed that an FSR feature test benchmark would be coming to 3DMark in the future. Now just a few months later, that day has finally arrived, with the FSR Feature Test for 3DMark now becoming available. The FSR Feature Test is part …
Read More »The Last of Us Part 1 PC system requirements announced
The Last of Us Part 1 is heading to PC in just a few weeks time. In preparation, today Sony has revealed detailed PC system requirements for those looking to play at 1080p, 1440p and 4K. Additionally, PC-specific features for the game have now been confirmed. We'll start off with …
Read More »AMD details Hypr-RX performance boosting feature
During the Radeon RX 7900 series announcement, AMD introduced a new feature called Hypr-RX. Based on the company's description, this one-click preset would enable AMD Radeon Boost, Anti-Lag, and Super Resolution technologies to reduce latency and increase FPS. Now, the company has shared a few more details about the tech …
Read More »AMD reveals first RX 7900 XT game benchmarks
While AMD announced the RX 7900 XTX and RX 7900 XT graphics cards earlier this month, we didn't get a ton of game benchmarks. Today, AMD has updated its press deck with new benchmarks, including the first in-game performance results for the upcoming RX 7900 XT.
Read More »Forza Horizon 5 is getting a ray-tracing upgrade on PC
While Forza Horizon 5 did ship with ray-tracing, it was only present in the Forza Vista mode and not while actually playing the game. That will be changing soon. Alongside Forza Horizon 5's second expansion, Playground Games will also be adding ray-tracing support for races and free roam. So far, …
Read More »AMD shows off FSR 2.1 as a dozen more games are supported
AMD’s Fidelity FX Super Resolution has been going from strength to strength. Though the technology’s original 1.0 implementation left much to be desired, the company’s launch of FSR 2.0 back in May was met with great enthusiasm. AMD have not been resting on their laurels however, and have now officially …
Read More »Nvidia DLSS already available in 200 games and applications, with more to come
To date, over 110 games have enabled or announced support for AMD FSR, but Nvidia's DLSS technology still holds a lead. On the green side, around 200 games and apps support DLSS so far. The adoption of DLSS increased significantly with the introduction of plugins in major game engines. Currently, …
Read More »AMD releases FSR 2.0 source code as FSR 1.0 turns 1-year old
As of yesterday, AMD's FidelityFX Super Resolution technology is one year old, and developers are now shifting to bring support for FSR 2.0 which is already heading to a good number of titles. Now, it is even easier to implement FSR 2.0 and poke around the technology, as AMD has …
Read More »Hitman 3 finally gets ray-tracing features on PC
Last year, IO Interactive confirmed plans to bring new graphical features to Hitman 3 on PC, but we've had no further updates since. That changed this week, with IO confirming that ray tracing, and support for FSR, DLSS and XeSS are all on the way. For starters, Hitman 3 will …
Read More »Microsoft Flight Simulator will get FSR and DLSS in July
Microsoft Flight Simulator has been quietly receiving major updates ever since release, with each content patch making the world more life-like. The game has always been hardware-intensive, but soon, on PC at least, we'll finally have some performance saving features, including Nvidia's DLSS and AMD's FSR. During a recent Q&A, …
Read More »AMD confirms FSR 2.0 support for Xbox Series X/S consoles
Last year when AMD officially launched FSR, Microsoft was quick to confirm that the technology will work on Xbox Series X/S consoles. Later that year, Myst became the first Xbox title to support FSR, but there has been little news since. Now, with FSR 2.0 coming up, AMD has been …
Read More »Radeon Super Resolution (RSR) Analysis vs FSR, NIS & DLSS
AMD's RSR upscaling feature is here - we put it to the test in three different games
Read More »AMD will reveal ‘the next-generation of image upscaling’ at GDC 2022
GDC is right around the corner and AMD will be hosting a number of panels during the event, one of which promises to reveal the next-generation of image upscaling...
Read More »Dying Light 2 PC Performance Benchmark: 30+ GPUs Tested!
We check out PC performance in Dying Light 2, testing a massive range of GPUs
Read More »The Steam Deck will implement AMD’s FSR technology at an OS level
While AMD’s FSR and Nvidia’s DLSS technologies are often compared, the two have little in common, with AMD’s offering being able to run on all manner of hardware. The upcoming Steam Deck will officially support AMD’s FSR – but at an OS level.
Read More »Xbox 360 emulator gets major post-processing update
While PlayStation and Nintendo systems get all the attention when it comes to emulator support (due in part to having more non-PC titles), the Xbox 360 still has many worthwhile exclusive games, and so it is exciting to see the system’s leading emulator (Xenia) get even better. Making the announcement …
Read More »Horizon Zero Dawn PC patch adds DLSS and FSR support
We've known for a while now that it is possible to get DLSS working with the Decima Engine, as Death Stranding launched with Nvidia's machine-learning powered upscaling in place. Now in a surprise announcement, Guerrilla Games has revealed that it is bringing DLSS over to the PC version of Horizon …
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