Intel's PresentMon has received a significant update with the release of version 2.3.0. This latest version adds key features and expands support for new graphics technologies, including XeFG (Intel's frame generation tech), XeLL (Intel's low-latency tech) and AMD Fluid Motion Frames. While PresentMon has traditionally been used primarily for data …
Read More »AMD enables Frame Generation for all DX 11/12 games with new driver
AMD's Fluid Motion Frames technology is still in the preview phase. The new Frame Generation technique initially kicked off with support for a handful of titles but the latest Preview Driver expands things greatly, allowing the feature to be enabled for all DX11 and DX12 games. The most significant change …
Read More »AMD Fluid Motion Frames also works for video
With the introduction of the RDNA architecture, AMD decided to take away support for one of the features within the Adrenalin software stack, including the frame generation technology for videos called Fluid Motion Video. This technology operates quite similarly to AMD Fluid Motion Frames (AFMF), which had just been announced …
Read More »AMD brings Fluid Motion Frames support to Radeon RX 6000 GPUs
AMD has recently launched Fluid Motion Frames (AFMF), with the technology debuting with support for RX 7000 series graphics cards. Now, the company is expanding AFMF support to the Radeon RX 6000 series with the release of the Adrenalin Edition Preview Driver 23.30. This driver, which builds on the previous …
Read More »AMD rolls out FSR 3 and Fluid Motion Frames to compete with DLSS 3
AMD's FSR 3 upscaling technology has officially arrived. Late last week, two games were updated to showcase the feature - Forspoken and Immortals of Aveum. Both titles now have FSR 3, allowing users to jump back in and put it to the test. A key component of the FSR 3 launch is the introduction of Fluid Motion Frames, AMD's answer to Nvidia's Frame Generation tech, found in DLSS 3 supported titles.
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