Fast travel in games won’t be going away any time soon – and nor should it – but it is interesting to examine the varying ways that developers choose to implement the feature in their games; be it narratively, mechanically or functionally. Quite surprisingly, over the decades, studios have tackled this seemingly simple issue in MANY ways – for better and worse.
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Hardcore RPG mechanics are undermined at every turn by paid-for items that simply don't belong, bringing an end to Capcom's long-running streak of top-tier releases...
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