Two years ago, EA filed a patent for a dynamic difficulty adjustment system, the same patent that spawned a class action lawsuit over claims that EA uses dynamic difficulty to push players towards microtransactions in games like FIFA. That lawsuit was eventually dropped after a conversation with EA's engineers and …
Read More »Monster Hunter: World is getting a proper dynamic difficulty system
Monster Hunter World is an excellent game and for the most part, is equally as good when played in co-op. However, there has been one odd issue with Monster Hunter: World's difficulty scaling since it came out, making some two-player hunts extremely difficult but perfectly fine in single-player or with …
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