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Tag Archives: directx 12

Nvidia gets first samples of GP100 from TSMC, begins internal tests

Taiwan Semiconductor Manufacturing Co. has successfully produced the first samples of Nvidia Corp.’s code-named GP100 graphics processing unit. Nvidia has already started to test the chip internally and should be on-track to release the GPU commercially in mid-2016. 3DCenter reports that Nvidia has sent the first graphics cards based on the …

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Nvidia changes roadmap: ‘Volta’ is now due in 2018

Nvidia Corp. has slightly changed its roadmap concerning GPU architectures. As it appear, its next-gen GPUs code-named “Pascal” are now due in 2016, whereas their successors will be released only in 2018. Based on a new roadmap that Nvidia showcased at a tech conference in Japan, the company will release its …

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Sapphire unveils Nitro R7 360 graphics adapter for mini-ITX systems

Sapphire Technologies has introduced a new entry-level graphics card designed for mini-ITX systems. The new Sapphire Nitro R7 360 is powered by “Bonaire” graphics processing unit and may be used as an inexpensive upgrade for older PCs or building of home-theater personal computers (HTPCs). The Sapphire Nitro R7 360 graphics …

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Microsoft details cross-IHV multi-GPU tech in DirectX 12

Microsoft Corp. has revealed first details about its cross-vendor multi-GPU technology supported by its upcoming DirectX 12 application programming interface. As reported, the new tech allows using graphics processing units developed by different companies to work together. However, there is a catch: applications should be designed to support the Multiadapter …

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AMD readies ‘Greenland’ graphics processor

Advanced Micro Devices is working on a new graphics processing unit code-named “Greenland”, which will be released next year. The new graphics chip will replace code-named “Fiji” GPU and will be AMD’s flagship graphics solution in 2016. Nothing particular is known about the forthcoming Radeon graphics processor, except its code-name. …

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Nvidia ‘Pascal’ GPUs to offer up to 10X higher speed than ‘Maxwell’

At its GPU Technology Conference Nvidia Corp. revealed some details about its next-generation code-named “Pascal” architecture of graphics processing units. As expected, the new GPUs will feature numerous innovations that will provide significant benefits in performance in various types of applications. Nvidia noted three key technologies that the “Pascal” GPUs will have: …

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Microsoft confirms cross-IHV ‘AMD + Nvidia’ multi-GPU support by DX12

Microsoft Corp. has confirmed that its upcoming DirectX 12 application programming interface (API) will support some sort of cross-vendor multi-GPU technology that will allow graphics processing units from different developers to work together at the same time. Unfortunately, the software developer revealed no specifics about the tech, therefore, it does …

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AMD advices developers to focus on DirectX 12 and glNext, not Mantle 1.0

AMD’s Mantle application programming interface was the first low-overhead/high-throughput graphics API to reach the market. The emergence of Mantle has made Microsoft and many other companies in the industry to redesign their APIs, including DirectX and OpenGL. While Mantle will continue to be AMD’s graphics innovation platform, the company now advices …

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AMD seeking CPU performance engineer to optimize GPU drivers

Advanced Micro Devices is hiring a microprocessor performance engineer to optimize its Catalyst drivers for graphics cards. The programmer will help to optimize AMD drivers to boost performance of Radeon graphics adapters in cases where CPU is a major performance-limiting factor. The CPU performance engineer will have to analyze CPU bound …

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Valve to show off Khronos glNext at GDC next month

The next version of the OpenGL graphics API is set to be revealed next month at the Game Developers Conference, with Valve to give the presentation. The event page for the conference has been updated with a new session listed, titled ‘glNext: The Future of High Performance Graphics'. The session …

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New Graphics Cards won’t be essential for DirectX 12

Following Microsoft's recent Windows 10 press conference last week, there has been some confusion surrounding the DirectX 12 API and current GPU compatibility. However, Microsoft is hoping to clear things up a bit and has said that you won't need a new graphics card for the basic features. Following last …

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