The DirectSR API has been integrated into the Agility Software Development Kit 1.714.0-preview, allowing developers to integrate various Super Resolution technologies into their games more easily. By consolidating technologies such as FSR, DLSS, and XeSS, DirectSR provides developers with a streamlined solution for implementation. GPU hardware providers have been at …
Read More »AMD enables Frame Generation for all DX 11/12 games with new driver
AMD's Fluid Motion Frames technology is still in the preview phase. The new Frame Generation technique initially kicked off with support for a handful of titles but the latest Preview Driver expands things greatly, allowing the feature to be enabled for all DX11 and DX12 games. The most significant change …
Read More »Nvidia’s latest graphics driver increases performance in DX12 games by up to 24%
This week's Nvidia graphics driver update not only adds support for the RTX 4090, but also makes some new optimisations, improving DX12 performance for RTX 30 series GPUs by up to 24 percent. While a lot of games still offer a DX11 version, the majority of titles now support DX12. …
Read More »Intel drops DX9 support for Arc and Xe GPUs in favour of an open-source workaround
Intel appears to be having trouble with DX9 on its new, modern GPUs. As a result, Intel is changing things up and will drop DirectX 9 support on Arc and Xe GPUs, and will instead use an open-source mapping layer to emulate DX9 using DX12.
Read More »Intel disables DirectX 12 API on multiple 4th Gen Core processors
Intel's 4th Gen Core “Haswell” processors are around eight years old at this point but continue to receive updates. This time around, a security bug was discovered and unfortunately, this has led to Intel disabling support for the DirectX 12 API in most Haswell based processors for desktops and laptops. …
Read More »Microsoft is bringing Xbox Series X/S ‘Auto HDR’ feature to PC
One of Microsoft's big features for backwards compatible games on Xbox Series X/S consoles has been Auto HDR, enabling High Dynamic Range across a number of SDR-only games. Now, PC gamers are also going to benefit, with Microsoft preparing to enable Auto HDR for over 1,000 PC games. Auto HDR …
Read More »Early Nvidia RTX 3060 benchmarks appear in Ashes of the Singularity database
The RTX 3060 is just a couple of days away from launch and as a result, early performance benchmarks are being posted fairly frequently. The latest tests show RTX 3060 performance in Ashes of the Singularity, giving us a glimpse at how the new card compares to its predecessor, as …
Read More »NVIDIA RTX supported games don’t use ‘proprietary’ tech
With AMD entering the ray-tracing capable GPU market this month, there has been some confusion around what games will be supported and whether or not previous RTX-supported titles are using proprietary technology for ray-tracing. Fortunately, Nvidia has begun clearing the air.
Read More »Microsoft launches DirectX 12 Ultimate to enable future-proof graphics features for next-gen
The DirectX 12 API has been around for most of the current gaming generation but as we look towards the future, an update is due. Today, Microsoft announced DirectX 12 Ultimate, labelling it as the “best graphics technology” it has put out to date, which also reaches an “unprecedented alignment” …
Read More »3DMark updates with Tier 2 Variable-Rate Shading benchmark
DirectX 12 was recently updated with Variable-Rate Shading (VRS), giving developers the ability to improve performance by reducing the level of details in parts of a frame where you are unlikely to notice an impact on image quality. In August, UL Benchmarks added a VRS-specific test to 3DMark, utilising Tier-1 …
Read More »Microsoft unlocks DirectX 12 support on Windows 7
Since the launch of the DirectX 12 API, Microsoft has kept it exclusive to Windows 10. At this point, while there are 800 million Windows 10 devices out in the wild, there are still a good chunk of users running Windows 7. Now, those people will get access to DirectX …
Read More »The world’s first dedicated DX12/4K benchmark is available starting from today
One of the most satisfying parts about building a new system is putting it through its paces and seeing how much more performance you are getting. If you are in need of a new benchmark to spice things up though, then Futuremark has you covered, as 3DMark TimeSpy Extreme is …
Read More »The Vulkan API does support multi-GPU, even on older versions of Windows
Over the last week or so, it has been widely reported that the Vulkan API would not support multi GPU setups on older versions of Windows. This topic came to a head when the studio behind Star Citizen announced plans to drop DirectX 12 in favour of Vulkan due to …
Read More »Star Citizen will drop DX12 for Vulkan to avoid forcing users to upgrade to Windows 10
One of the key offerings Microsoft has to try and tempt gamers to upgrade to Windows 10 is DirectX 12 support. The latest API has been picked up by plenty of games in the last year and while the folks over at Cloud Imperium Games planned to include it in …
Read More »Nvidia’s latest driver is all about boosting DirectX 12 performance
It looks like Nvidia is starting to focus on boosting its DirectX 12 performance as today's latest ‘Game Ready' driver includes a bunch of refinements intended to significantly boost GeForce performance in DX12 titles. This driver is the ‘Ghost Recon Wildlands' Game Ready driver but it packs in much much …
Read More »Deus Ex: Mankind Divided won’t have DX12 at launch
We have been hearing a lot about the PC specific features of Deus Ex: Mankind Divided since its announcement last year. One of the big announcements for the game is that it would have DirectX 12 support, unfortunately, while we will be getting the DX11 version of the game next …
Read More »AMD and Firaxis team up for DirectX 12 renderer in Civ VI
AMD and Firaxis studios have decided to team up for Sid Meier's Civilization VI, creating a new DirectX 12 renderer specifically optimised to bring an in-game performance boost to Radeon graphics cards. This means that Civ Vi will support technologies like Asynchronous Compute and Explicit Multi-Adapter. Right now, AMD's Graphics …
Read More »Creative Assembly and AMD team up for Total War: Warhammer DX12
AMD has been working closely with several developers in the build up to the launch of DirectX 12 and its supported games. This time around, AMD has partnered up with Creative Assembly for the DirectX 12 version of Total War: Warhammer, which will have support for things like Async Compute …
Read More »Hitman DX12 support is broken for some but there’s a temp fix
Hitman was one of the first Triple A titles to launch with DirectX 12 right off the bat but unfortunately, it hasn't been an easy road. I already faced some issues with the DirectX 12 version of Hitman while putting together our Performance Analysis last month but now, it seems …
Read More »Watch Dogs 2 to feature DX12 and AMD optimization
While most Ubisoft titles over the last couple of years have been Nvidia-focussed, it looks like the sequel to Watch Dogs will see a focus shift over to AMD optimization. We may also see better performance on the PC side in general too as the game will be running on …
Read More »Hitman PC game analysis
Hitman has been one of Square Enix's staple franchises over the years but this time around, they are handling Agent 47 a little differently. Rather than launching a full game, we are getting ‘episodes' which are due to be released on a monthly basis. However, this is also one of …
Read More »Hitman will run on DirectX 12 at launch
The PC Gamer Weekender event is taking place right now and some interesting news has managed to slip out of it. According to the demo of Hitman being shown at the event, the game will support DirectX 12 fully at launch, a slide also lists the benefits of going with …
Read More »AMD launches Radeon Software Crimson 16.2 update
Ever since launching Radeon Software late last year, AMD has recommitted itself to driver support with big monthly updates. Today, AMD released Radeon Software Crimson Edition 16.2, which brings some performance boosts to titles like Rise of the Tomb Raider and Ashes of Singularity, which is currently an excellent benchmarking …
Read More »Gears of War: Ultimate Edition PC system requirements released
We have known that Gears of War: Ultimate Edition is coming to the PC for a while, with full DirectX 12 support as well as a big focus on 4K. It looks like the game may finally be on the way as the system requirements have finally been released, including …
Read More »AMD is bundling Hitman with its graphics cards
While Nvidia is apparently set to offer up The Division to its GPU buyers, AMD has a deal of its own up its sleeve. Starting from today, qualifying purchases of some of AMD's graphics cards or even FX-CPUs will come bundled with the latest Hitman game from IO Interactive, which …
Read More »AMD: next-gen consoles will have big focus on virtual reality
AMD is putting a lot of its eggs in the virtual reality basket, with a big push lately for its LiquidVR platform, an announcement of partnerships with system makers for Oculus Ready PCs and that's perhaps because it knows something we don't: that the next-generation of games consoles will have a …
Read More »GeForce and Radeon SLI support tested in Ashes of Singularity
Over the last year, we have been hearing a lot about DirectX 12 and now we are finally starting to see just what the new API can bring to the table. So far, DirectX 12 performance has been measured with Ashes of Singularity on both AMD and Nvidia GPUs, but …
Read More »Ark DirectX 12 update delayed indefinitely, needs GPU drivers to mature
Ark: Survival Evolved was set to be one of the first popular titles to support DirectX 12 this year following the release of Windows 10 back in July. The highly anticipated DirectX 12 update was originally set to release back in August, before being delayed in order to wait for …
Read More »Nvidia’s next-gen ‘Pascal’ graphics cards will get 16GB of HBM2 memory
At the GPU Technology Conference in Japan, Nvidia Corp. once again revealed key features of its next-generation graphics processing architecture code-named “Pascal”. As a it appears, the company has slightly changed its plans concerning memory capacity supported by its upcoming GPUs. As expected, Nvidia’s high-end graphics processor that belongs to …
Read More »Valve: DirectX 12 does not make a lot of sense, Vulkan does
Microsoft Corp.’s DirectX 12 application programming interface promises to significantly improve performance of video games in Windows 10 operating system thanks to efficient usage of modern hardware. However, Valve Software believes that it makes no sense to use DX12, but to utilize cross-platform Vulkan API instead. Modern application programming interfaces – …
Read More »