Bungie has found itself in a spot of controversy this week, as the studio has revealed that it intends to ban any Destiny 2 player attempting to access the game on Steam Deck. Bungie says the Deck is an ‘unsupported platform', despite the fact that the game can run using …
Read More »Easy Anti-Cheat and BattlEye confirm support for Steam Deck
While Proton will ensure that almost every game available on Steam can run on the upcoming Steam Deck, and PCs running Linux, there has been a big question mark hanging over certain multiplayer titles, as not all anti-cheat solutions support Linux. Fortunately, Valve has managed to solve this issue, and …
Read More »Destiny 2 to implement anti-cheat software
Despite its many advantages, one of the issues with PC gaming is the fact that it can be much easier to cheat in games. While not an issue in single-player games, multiplayer titles with cheaters can ruin the experience for others. As a result, Bungie has now announced that Destiny …
Read More »More than 1 million cheaters were banned in PUBG last month alone
Two weeks ago, the folks at PUBG Corp announced that they would be taking down 100,000 cheaters in a single ban-wave. This move was applauded by much of the player base, but the final number of in-game bans in January turned out to be much more impressive. According to BattlEye, …
Read More »PUBG’s anti-cheat system is taking down as many as 13K players a day
It’s no secret that PlayerUnknown’s Battlegrounds is the fastest growing game around at the moment. The game has sold tens of millions of copies and can even pull in more than two million players concurrently at peak times. As with any popular game though, cheaters are drawn into the equation, …
Read More »New anti-cheat in Rainbow Six: Siege seems to be doing its job
While Rainbow Six: Siege was well-received by fans and critics alike when it launched, as time went on, the game did attract more cheaters and for a long time, Ubisoft was very slow to deal with the issue. Since then, a new anti-cheat method has been implemented and it seems …
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