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Can the Nvidia GRID service make cloud gaming viable today?

Fighting games famously require really low input latency and fast response times in order to time the more complicated combos. So far, input lag has only been a problem in one of our tests but slow down and video stutter could also be a big problem when it comes to a competitive fighting game like Street Fighter.

SHIELD Street Fighter Settings

Nvidia’s servers have more than enough power to run this game, averaging almost 300 frames per second at high details.

You will have to excuse my poor fighting skills in this video. Believe it or not, I have never actually played a Street Fighter game before.

As you can see from my poor gameplay demonstration, Ultra Street Fighter IV actually performs very well. The GRID managed to deliver a consistent gameplay experience throughout our testing with no slowdown or gameplay stutter. It almost felt like I was running the game straight from the tablet.

It is clear to me that this is the experience Nvidia is attempting to offer across all of the titles available. If everything performed as well as Street Fighter, then we would have very little to complain about.

Is cloud gaming viable for competitive fighting titles? Surprisingly enough, in this particular instance, yes it is. We have nothing to complain about here.

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