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Can the Nvidia GRID service make cloud gaming viable today?

This particular editorial has been in the making for quite a while. We spent a long time trying to come up with the best possible way to demonstrate performance with the tools available to us on Android and trying out different methods.

SHIELD GRID Selection

In the end, we thought it would be best to test a few game genres in order to cover our bases and see how Nvidia’s servers handle different work loads. We settled on Batman: Arkham City, Trine 2, Dirt 2 and Ultra Street Fighter IV.

We didn’t want to simply describe the experience to you either, we wanted to legitimately show you the experience we had while gaming via ‘the cloud’. Fortunately, Nvidia makes this part easy, thanks to the Shield tablet’s in-built Shadow Play functionality, enabling us to record gameplay without any heavy performance impact, just as you would on a PC with a GTX series graphics card. 

All gameplay videos were recorded after ten minutes of being connected to the server and running the game. This way, we get to see how GRID handles longer sessions than you would typically see in a press demo. 

All graphical settings are controlled by the GeForce Experience software on Nvidia’s servers. You can play around with settings in most titles, like with any regular PC game. However, for the purpose of these tests, we chose to stick with the defaults. 

1080p streaming can be achieved but the default appears to be 720p. 

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