There's no getting around the fact that the AOC CQ32G1 is a sizeable 32in panel, so a bit of a beast, particularly when still inside its packaging.
In the box you get 1.8m DisplayPort and HDMI cables along with the power wire.
This is an attractive screen with a thin bezel at the top, left and right, and not much thicker at the bottom. The subtle deep red elements provide a sober gaming stylishness. This is the standard look for AOC's gaming screens. The stand is an angular cross, whilst the 1800R curvature is fairly subtle, unless you look from above.
One area where the CQ32G1 is not so well endowed is with adjustment. You can tilt it four degrees forward and 21.5 degrees backward, but that's it. You can't raise or lower, or even swivel left and right. You'll need to shift the whole stand around to point the monitor in a different direction.
This isn't the end of the world, and Iiyama's G3266HS-B1 had similar limitations. But it's particularly disappointing that you can't adjust the height.
Unlike some of AOC's gaming screens, the CQ32G1 doesn't include an analog VGA port. Instead, you get a pair of HDMI ports and a DisplayPort. The latter meets 1.2 standard, but the two HDMI ports are different – one is 1.4, and the other 2.0.
This is important because only the 2.0 port will support 144Hz refresh at the native resolution; the 1.4 port only goes up to 75Hz. The DisplayPort can do all of the supported resolutions and refresh rates.
The menu system is operated in a traditional way, with five buttons along the bottom and etched icons on the front bezel subtly indicating their location, although they're really hard to see. There's no funky joystick here.