Home / Peripheral / Monitors / Sales of VR headsets to hit three million in 2016, 30 million by 2020

Sales of VR headsets to hit three million in 2016, 30 million by 2020

Being designed primarily for video games, virtual reality headsets will unlikely become popular overnight after they hit the market in 2016, but several years down the road their installed base will approach that of certain game consoles, according to a study from Juniper Research.

Analysts from Juniper Research predict that sales of various VR headsets in their first year of availability will hit around three million units. Cumulative sales of virtual reality head mounted displays by 2020 will hit 30 million units, which is comparable to installed base of the first-generation Microsoft Xbox game console. According to Juniper, hardware retail revenue from VR HMD headset sales will exceed $4 billion by 2020.

oculus_vr_virtual_reality_oculus_rift_game_gamer

Analysts from Juniper believe that VR headsets will get more popular over time because of multiple things, including improved quality of virtual reality games and software applications, HMD price reductions and improved quality of VR hardware.

“The recent attention to and investment into virtual reality is helping to revitalise the industry and with major brand commercial launches imminent, there is huge potential for rapid market expansion,” said Joe Crabtree, a co-author of the report.

Juniper’s predictions regarding adoption of VR HMDs seem to be very realistic. Sales of enthusiast-class graphics cards that cost over $300 per unit total around three million units per year, according to companies like Jon Peddie Research or Mercury Research. Theoretically, the majority of video game enthusiasts could buy a VR headset sometimes next year, but it is unlikely that sales of VR headsets will exceed sales of graphics cards for gamers.

Discuss on our Facebook page, HERE.

KitGuru Says: Three million virtual reality HMDs in 2016 is not a lot. But at least, this is a realistic prediction.

Become a Patron!

Check Also

Microsoft has reportedly teamed up with Asus for first ‘Xbox handheld’

Earlier this week, we learned more about Microsoft's plans for an Xbox handheld. Rather than …

2 comments

  1. VR is cool, but until I no longer have to worry about screen door effects or low refresh then I’m not partaking in it. I need at least 1440p+ on each screen at 120Hz+

  2. Cool, but there needs to be a few changes:
    1. MOAR pixels, 480p for each eye is not enough, hell this is 2015 1080p for each eye is barely enough…
    2. that bloated HDMI+power cable needs to slim down or go wireless maybe?
    3. those controlers look silly… (was going to comment on the shape but its a tracking thing isn’t it?)

We've noticed that you are using an ad blocker.

Thank you for visiting KitGuru. Our news and reviews teams work hard to bring you the latest stories and finest, in-depth analysis.

We want to be as informative as possible – and to help our readers make the best buying decisions. The mechanism we use to run our business and pay some of the best journalists in the world, is advertising.

If you want to support KitGuru, then please add www.kitguru.net to your ad blocking whitelist or disable your adblocking software. It really makes a difference and allows us to continue creating the kind of content you really want to read.

It is important you know that we don’t run pop ups, pop unders, audio ads, code tracking ads or anything else that would interfere with the KitGuru experience. Adblockers can actually block some of our free content, such as galleries!