Our main test involves using a DataColor Spyder Elite 5 Colorimeter to assess a display’s image quality. The device sits on top of the screen while the software generates colour tones and patterns, which it compares against predetermined values to work out how accurate the screen is.
The results show –
- A monitor’s maximum brightness in candelas or cd/m2 at various levels set in the OSD.
- A monitor’s contrast ratio at various brightness levels in the OSD.
- The brightness deviation across the panel.
- The black and white points
- The colour accuracy, expressed as a Delta E ratio, with a result under 3 being fine for normal use, and under 2 being great for colour-accurate design work.
- The exact gamma levels, with a comparison against preset settings in the OSD.
We first run this test with the display in its default, out-of-the-box state, with all settings on default. We then calibrate the screen using the Spyder software and run the test again.
We always test the display subjectively on the Windows desktop, using it for general tasks such as browsing and word processing, and with games as well, even if the display is not intended solely for that purpose. We pay careful attention to any artefacts, ghosting or motion blur, and enable any gaming specific features, such as adaptive-sync settings like G-Sync, using a compatible graphics card in our test PC.
In the case of the PG258Q, we performed the primary testing at the native 1,920 x 1,080 resolution in the default preset mode, which turned out to be Racing. We also left the monitor at 60Hz rather than the top 240Hz because higher refresh rates can affect colour performance. Our test system was equipped with an NVIDIA Quadro K2200.
The gamut is not particularly outstanding with 98 per cent of sRGB and 76 per cent of AdobeRGB. Most monitors we test at least achieve 100 per cent of sRGB.
Brightness uniformity across the screen isn't bad at all, with a variance of just over 5 per cent at the middle left and right, 5 per cent at the top, and less elsewhere.
The good brightness uniformity is matched and even exceeded by decidedly uniform colours across the range of brightnesses from 50 to 100 per cent.
The brightness goes up uniformly with each 25 per cent segment, and reaches well beyond the rated 400cd/m2 at 100 per cent. Until you get below 25 per cent brightness, the contrast is entirely uniform at 740:1 – this was with contrast set to 50 per cent. The white point is pretty uniform, too, registering as 6500K up to 50 per cent brightness, and 6600K above that.
There's a fair bit of variance between the presets, all of which ASUS calls GameVisuals even though some of them aren't for gaming. The Scenery mode goes well beyond the 400cd/m2 brightness rating of the screen, with a reading of 505cd/m2. The actual game presets all exceed 400 as well, although not by so much – around 429cd/m2 in each case. They also all offer 750:1 contrast and a 6600K white point, so obviously the changes they make are elsewhere.
The Scenery mode has similar contrast and white point, but a higher black point. Cinema mode has a reduced brightness of 321.2cd/m2, with a lower contrast of 560:1 and a much cooler, bluer white point of 9900K. The sRGB mode is the dimmest of all, with 225.7cd/m2 brightness and a middling 680:1 contrast, but the same white point as the gaming modes.
There are three Gamma settings – 1.8, 2.2 and 2.4, but strangely no 2.0. The 1.8 setting seems to be a perfect 1.9, the 2.2 setting a nearly perfect 2.3, and 2.4 registers as 2.6. So the gamma levels are rated lower than their actual values.
The average score of 2.1 for colour accuracy isn't bad for a non-calibrated monitor. But could a few adjustments make this even better? We used the Spyder to calibrate and then retested in the key areas.
The colour gamut remains unchanged at 98 per cent of sRGB and 76 per cent of Adobe RGB.
We had left the gamma on the 2.4 setting, and this was now showing as 2.5, which was a little closer to the value it was supposed to be.
Colour accuracy was already good, and with calibration it dropped to a very impressive 0.89 – one of the best scores we have seen. Despite being a TN panel, this is clearly a high quality piece of hardware.
Overall, image quality is excellent, with just the gamut marring an otherwise impressive showing in all our other analytical tests.
With the monitor calibrated, we switched to 240Hz and G-Sync to try out some games, and the results were a total pleasure. We tried some older games that could run at high frame rates and were pleasantly met with super-sharp frames that had no hint of tearing or motion blur.
I’ll give this review 6 out of 10.
1) I cannot enlarge the images (using google chrome)
2) You never once mention anything about backlight bleeding.
3) It could be because the images cannot be enlarged I dont know. But how deep of a black color level can it produce?
Thanks for highlighting the issue with the images. I have fixed them.
Does 240 Hz make a huge difference compared to 144 Hz? I’m only at 75 Hz but I can tell a noticeable difference in that and 60 Hz when playing Battlerite.
Backlight bleeding is typically an issue on IPS and VA panels, not TN like this monitor.
backlight bleeding is very much a problem with TN. I’ve had my fair share of TN panels, all with backlight bleeding. Two BenQ XL2411Z and two Asus VG248QE.
I know it can happen on TN. My point is that it occurs much more frequently on IPS/VA. Out of the dozen or so TN monitors I have had over the years (and I have two right now), I’ve only had any backlight bleeding on one of them. Conversely I’ve had to RMA 3 or 4 IPS monitors just for that issue and it is much more pronounced and prevalent on IPS monitors. TN is the exception -yes it happens, just not as much. It’s not an argument whether or not backlight bleeding is bad. Because it sucks.
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Not at all. I have used both, and anything beyond 120 is unnoticeable. At least to me. Maybe for the hard core CS:GO guys it’s useful, but for frame lag, not for visual smoothness.
Gsync +144 is all you really notice.
Backlight bleed is an inherent flaw with backlit LCD technologies and it will happen to some degree regardless of the panel type, which actually doesn’t influence it at all. I assume you’re mixing it up with IPS glow, which is actually a different issue.
No review seems to explain whether or not the lighting produced by the monitor stand can be turned off.
This other “hands on” review even decides to bash anyone that would want to turn off the lighting instead of explaining whether or not it can be turned off (end of the review): http://www.techradar.com/reviews/pc-mac/monitors-and-projectors/monitors/asus-rog-swift-pg258q-1327880/review
Unless the monitor is on a shelf in a shop or I want to show off to friends or something I don’t see why I would want to distract myself with light sources around the display. I similarly do not understand TV’s that feature chrome/reflective TV Stands. Why would I want to be distracted from what I am trying to watch??
I took a leap of faith and upgraded from 144 to 240. I gotta say, you
don’t feel the difference in the same way as when you go 60 to 144 you
feel it when you go back to 144 from 240. So its more subtle but
definitely would consider it, especially if you need an upgrade. Was
looking at this ASUS but the price was beyond my budget. Settled with
this ViewSonic one instead
http://www.viewsoniceurope.com/gaming/products/XG2530.php