Home / Channel / Event / Kim DotCom prize pool now over $22,000 worth

Kim DotCom prize pool now over $22,000 worth

Tech entrepreneur and internet mogul, Kim Dotcom, recently announced that between 28th and 29th September, at the Digital Nationz show – New Zealand's first digital entertainment expo – he would play 100 people at Call of Duty, Modern Warfare 3 and for every person he beats, he'd donate $100 to charity. This might not seem like much incentive to bring your A game though, as after all, surely it's better to give than to receive? That's up to you, as the prizes for beating the legally embattled Dotcom are now worth upwards of $22,000 AUS (£13,000).

digitalnationz
Something about the face really scares me…

The prize pool has been steadily growing as more sponsors come onboard, but at the time of writing, the organisers claim that the first eight people to beat Dotcom, will receive: a LG 5.1 channel 3D Blu-Ray home theatre system, $500 in cash and tickets to any upcoming show at the Vector arena. Out of those eight, Dotcom will pick his favourite gamer of the day and that lucky person will also receive an Xbox One console (when released), a 55″ 1080p, 3D LED TV along with the home theatre Blu Ray system and a further $1,000.

To enter the competition, you'll need to be able to get to the Vector Arena, in Auckland New Zealand and be lucky enough to win one of the last three places available. To give yourself a chance, head over to GamePlanet and enter its draw for placement by answering a simple question: “At which event will PlayStation 4 and Xbox One first be playable in New Zealand?”

KitGuru Says: Get your entries in soon, as there isn't long until the event. Even if you can't attend, do you think you'd have much of a chance of beating DotCom? He is the former number 1 CoD: MW3 player in the world you know.

Become a Patron!

Check Also

Omni-movement DOOM

KitGuru Games: Omni-movement culminates 30 years of FPS innovation

Black Ops 6 is officially here, bringing the innovative new Omni-movement system to the game. While on the surface a relatively simple change, I argue that Treyarch intimately studied DOOM and the past 30 years of first-person shooter evolution to craft one of the most satisfying gameplay systems yet.