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Spider-Man 2 will include 30, 40 and 60 FPS modes with ray-tracing

One of the core benefits seen by the current generation of consoles is their ability to run games at multiple frame rates, offering players the freedom to pick their preferred balance of graphical fidelity and gameplay smoothness. One such title was Marvel’s Spider-Man remastered. Now, the team at Insomniac Games have confirmed that the upcoming Spider-Man 2 will include 30fps, 40fps and 60fps options – all with ray-tracing.

Marvel’s Spider-Man Remastered and Spider-Man Miles Morales both offered multiple performance modes on PlayStation 5, letting you play at 30fps with ray-tracing or 60fps without. Later on, the game received further updates adding even more options – a 40fps mode for those with a 120hz screen, as well as a 60fps performance mode which also included ray-tracing.

Marvel’s Spider-Man 2 will feature a similar set of options, though are enhanced somewhat. In an interview conducted by IGN, Mike Fitzgerald, the Director of Core Technology at Insomniac spoke on how they have streamlined these performance options further for the upcoming sequel, saying:

“For those titles [Spider-Man Remastered and Miles Morales], we had Fidelity Mode, which had the full 4K in ray trace reflections, and then we had a performance mode which turned the ray tracing off and rendered at a lower resolution. And then we were able to add I think around launch, if not just after the performance RT mode as we called it, which was trying to be the best of both.”

Fitzgerald continued, “And for this game we're really able to deliver that as a baseline performance mode. There's no mode of this game that has the ray tracing turned off, no need for it. We've really figured out how to deliver what we feel like is the right Spider-Man picture and visuals and we want to make sure every player is seeing that.”

With certain games such as Starfield and Redfall being current-gen exclusives which only offer a single 30fps mode, many had begun to fear that the era of multiple performance modes on consoles was beginning to end. Fortunately, it seems as though this is not the case – at least in most instances. Hopefully more studios take note of Insomniac Games’ approach to performance.

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KitGuru says: Are multiple performance modes important to you? Which of the 3 modes would you use? Have you tried 40fps? Let us know down below.

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