Progress on DayZ seems to be moving slow, it's out in Early Access form but there is still a long road ahead before it is officially done. However, changes are coming and Dean Hall has gone ahead and listed six upcoming features that will change the game for the better.
Speaking to Gamespot, Dean Hall first went on to describe the game's upcoming engine changes, which will switch out the old Direct X 9 effects for new DX 11 ones, which will allow for all new lighting effects: “We lose a lot of time. But implementing DirectX 10 or 11 will have a dramatic, instant visual difference and quite a significant performance difference.”
In addition to this engine change, the team behind DayZ is looking to bring in new server technology, which will allow for more zombies than ever before. “It allows us to use a lot more RAM, which helps us a great deal with spawning in thousands more items into the world. It means we can have more zombies. It means we can have more loot items.”
The third game improvement helps new players, the spawn points in the game have moved so that instead of survivors spawning in the south and traveling to the North, you will now spawn in the east and have to travel west. Item spawns have also been ramped up: “Each building type has hundreds of places that items can spawn, and hundreds of different possible items. The problem is, the system goes through the buildings one by one. When it gets near the end of the list, it can often run out. Unfortunately, the last items in the list are the new areas.”
Next on the list is global loot rarity, which will change up the in-game economy a bit: “We'll say there can only be, for example, a hundred night-vision goggles in the whole world across all servers. Then, once your character dies, or that item gets destroyed, it makes a new one available to spawn on a server.”
The fifth upcoming improvement adds more realism to the survival aspect of the game, hunting will be added in and the weather will have an impact on how you play and what you need to do: “At the moment, it means you'll use more calories when it's cold, and you'll use more water when it's hot. But we want to expand that dramatically–hypothermia, and things like that.”
The final upcoming game change is all about fixing the clunky controls. The control system in DayZ is the same as it is in Arma, which is bad. Hall wants a new control scheme implemented which could be inspired by the simplicity of Minecraft in addition to Skyrim's Frostfall mod:
“What's cool about Minecraft is it's very visceral. ou walk up to something and you bang it. The Frostfall mod, if you want to light a fire, you place your fireplace, equip a torch to your hand, and then you bash it with your torch. So I think that's where we want to go. We want to have your different stances, and depending on your item, it will do different things.”
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KitGuru Says: So DayZ is due to receive a fair few changes, I still won't be buying it until the final release but this should make the game better for the people who invested £2 million in to the game once it launched on Steam Early Access. Do any of you guys still play the DayZ standalone? Or are you holding off until the final release?
Source: Gamespot
I wanted to buy it, but then after a lot reviews and gameplay videos I decided not to.
I hope it get’s better, or at least h1z1 be better than DayZ.
Yeah, I decided to pick it up a while back and I don’t regret it. Zombies are a bit questionable atm, but shooting the face off some bandit with a few friends is worth the entire price. 🙂
Bought DayZ few days ago. Not really had time to get a proper go on it yet but from what I have played I can’t say I’m impressed. The graphics are meh, i7 3770k, GTX 680 optimal settings using GeForce Experience I get lows of 20+lucky to hit 50+ for peaks…… That aside I also don’t really see the point. Sure its a sandbox world and you’re meant to survive but survival alone just doesn’t work for me. I need missions, or objectives other than survive and find another human to talk to/kill. The controls are cumbersome to say the least, picking up/selecting items in world is a nightmare sometimes even with “Tab” key . Defo needs a lot of work. Time will tell if I’m happy with my purchase or whether I will cast it into digital Oblivion.
VEHICLES VEHICLES VEHICLES VEHICLES…
Need I say it again? All these changes are fine and dandy, but for me the #1 problem with the game is that there are absolutely no methods of transportation whatsoever. At least give us a freaking bicycle here and there.
After that, the zombies need a lot of work- better pathing/AI and just more of them in general, at least in (previously) populated areas, like large cities. Would love to see huge roaming herds of them wandering the countryside, as well.
Thirdly, I would love to see the controls streamlined a bit, as Dean Hall and other players have stated. Once these issues are addressed, it would make for a much more playable game.
It’s ok to play low quality airplane simulator, but for me it’s not ok to play the same but DayZ. Maybe I’m harsh but Garry’s mode is a game as dayZ is a game. If you enjoy playing it then there is nothing wrong at all. It could be the best fun for someone else but not for me. The game is just naked without a proper foundation.
Nice one!! just add more new stuff, useless crap and buggy engine fuckups. I’ve seen modded servers who clearly had more success with improving the ingame fun within months by adding important stuff like cars, bicycles and stuff (working pretty fine). This game ain’t about the graphics and more “2new pair of useless pants” bollocks. Played the mod when it got popular ..clearly loved it. Bought sa because i thought it’s going to be at least as double as awesome. And considering that it’s just an alpha, it clearly is. But right now you’re overdoing it a liiitle bit with the priorities!! …make the game fun again and don’t add another pint of piss to loot that causes hell of a lag! Cheers
The zombies are the biggest game killer in DayZ. Fix the zombies and you’ll have yourself a game. The lag between hitting things and things hitting you. And The Zombies going through walls, doors and floors to find you.