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Ryse Son of Rome PC release date and specifications revealed

Ryse Son of Rome, the former Xbox One exclusive has had its PC release date revealed alongside the minimum and recommended system requirements to run it. According to the Steam store page, the game will have a launch price of £34.99, the digital version of the title will be self published by Crytek while the physical boxed release will be taken care of by Deep Silver.

Crytek has previously noted that the PC version will support 4K resolutions and will include all of the DLC released for the Xbox One version since its launch in November last year.

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The minimum system requirements for the game are:

  • Windows Vista, Windows 7 or Windows 8.
  • Intel Dual-Core 2.8 GHz/ AMD Dual-Core 3.2 GHz or better.
  • 4GB RAM
  • Direct X 11 graphics card with at least 1GB of video memory.
  • 26GB available hard drive space.

Reccomended system requirements are a little higher, an AMD 8 core or an Intel quad-core CPU is recommended, your system should have 8GB of RAM while your GPU is recommended to have 4GB of VRAM.

Ryse Son of Rome will release on Steam on the 10th of October. It is currently up for pre purchase on Steam for £34.99 in the UK and $39.99 in the US.

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KitGuru Says: Due to Ryse Son of Rome's poor critical reception, I find it hard to imagine that PC owners are going to be rushing out to buy the game at full price. That said, it might be worth checking out on the PC if you can pick it up for a better price. Did any of you guys play Ryse on the Xbox One? If not, will you be checking it out on the PC?

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10 comments

  1. I’m not sure there’s any point in them releasing on the PC. It was a typical day one release for a console – it looked fancy, but there was no substance to it. I doubt that it will sell well, or even moderately, on the PC. Better to let the franchise die and move on, rather than waste their money releasing, advertising, and optimising for the PC.

  2. Maybe Crytek just want to get this on PC as a show case for the graphics and if it does push systems then bench markers will want this game for sure but out side of that not sure how many gamers will want this as like you said “It was a typical day one release for a console” so it will suffer in game play for sure.

  3. It’s much easier to port a game to the PC than it was in the past. It doesn’t take much money and even if it goes on Steam for ten bucks or less, the critical mass of people on Steam will make it very profitable. Haven’t you guys seen how much money indie games are making on Steam? It practically doesn’t make sense to release a game on PC anymore without it being on Steam. Games like Wow are the exception, not the norm any longer.

  4. But the PR is so bad – indie games that have good reviews make lots of money, sure, but with such a bad starting rep I don’t see it making much. Maybe you’re right though, maybe it will make them some, but I suspect that even then it will cost them in the long run because of the extra bad PR on the PC.

  5. True, that is a possibility. I’ve got to admit I always felt Crysis was a bit empty, kind of boring, but I own them all because of the benching/graphics showcase.

  6. #torrentlyfe

  7. You are missing my point. The reputation of a game on steam only matters a little. The sheer critical mass of people now using Steam to buy discounted games and for the game to look mildly interesting is all it needs to make money, especially when they get discounted. I have bought a ton of games for 5-10 dollars simply because they look like they could be interesting. Some of them are and some of them don’t turn out to be that interesting in the end to me. Steam has essentially become the place that games go to to eek out the remainder little bit they can on the PC. The REAL cost is in the initial development cycles. With conversion from Xbox to PC now being relatively cheap and simple, it makes perfect sense that a flailing title would make this move.

  8. I don’t think I was missing your point, friend. I suppose I didn’t explain mine clearly, though. What I meant was that discounted games and cheap games on steam are popular, but there are a few reasons that doesn’t really apply here. Steam is already bloated, which means sales tend to be more spread out, and competition is pretty steep. And there are a few reasons why Ryse probably won’t do well in that competitive atmosphere: i) It’s being released months after its initial release on the consoles. That means the hype is completely gone, and people know it in and out – and yet, it will be full price, £35.99, or £29.99 assuming a discount, so people won’t buy it new because it’s not really new, and PC gamers expect cheap – rightly in my opinion. ii) The other main way of selling (apart from release day), is the long term sales, which need to be heavily discounted to be competitive. I expect Ryse will be discounted in time (6+ months down the line), but in that very competitive market, where everything is cheap, you *really* need good reviews. Ryse doesn’t have them, or, crucially, a good metacritic score. The majority of PC gamers sort the vast library of potential cheap games by their metacritic, and a lot of people won’t even consider a game with less than 80 metacritic score – there are so many cheap games that people have to sort them somehow. In other words, I don’t think it will sell in either of the two main ways: short term release day, or long term heavily discounted. I was also under the impression that it wasn’t difficult or expensive to port games made on the PC to the PC. Seems reasonable, right? I was recently corrected in this by one of my friends (himself a dev); apparently, there are a lot of hidden costs and time sinks.

  9. Fair point, but a score 60 on metacritic is not a catastrophe. Not good, but not a catastrophe. I have seen games with poorer scores go on to become somewhat cult like hits on Steam. It will be interesting to see which one of us is correct.

    As for porting games, I am specifically referring to Xbox One games. Microsoft specifically went out of their way to make porting from the XB One to PC as easy as possible. Definitely compared to Xbox 360 to PC and it should be way easier than say PS3 to PC because of the PS3’s cell processor. As for PS 4, I am not sure. I have not read much on how difficult it is. I wonder what parts specifically your friend is referring to.

  10. Yes, it will be interesting to see. I hope it isn’t a disaster, because Crytek need a win at the moment. He was referring to both. I’m familiar with the hardware side of things, but he’s a software guy, and it was fascinating to see that I assumed this generation would make things as easy as pie to develop for all of the consoles, especially compared to the last generation, and in particular Sony… But for him it seemed like a lot had changed, but nothing had got easier. I guess it’s just the red tape; that was the impression I got.