Home / Professional / Development / Here’s what Star Citizen looks like in an atmosphere

Here’s what Star Citizen looks like in an atmosphere

Star Citizen is a game of many things. It's a super crowd-funding success story, it's an ambitious pipe dream and it's an epic space adventuring game. However as empty, and as vast as space is, sometimes you need to head down to the surface of a planet and for the first time, we now have footage of what that looks like in-engine. [yframe url='http://www.youtube.com/watch?v=8gGLE3USB2U']

In-case you can't (or won't) watch the above video, the sequence begins with Roberts Space Industries' Chris Roberts, guiding us through the atmospheric entry procedure, which involves getting clearance from the local populace. The player on-screen then goes through a transition into the atmosphere, before touching down and being sent out into the warmth of an industrial starship dock.

The player is given access to their hold while on the ground, so if this was a ship packing an exploration vehicle, it could potentially be driven about if needed. However in this instance, he simply goes for a walk out of the spaceport and into what is essentially, galactic immigration. The area beyond is a small shopping centre, which the player can wander around in, buy goods above and below the counter, though most of that functionality still needs to be added.

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While the demonstration continues, Chris Roberts explains some of what's going on and takes a swipe at the Xbox One and PS4, suggesting that the area being rendered is far too detailed for either console to handle. Even the PC the demo is being run on judders around a bit, but he explains it as needing optimisation.

Much like Skyrim and Deliverance: Kingdom Come, NPCs in the game are also planned to have a day-night cycle for their AI, giving them jobs, tasks and goals for each day.

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KitGuru Says: It's a very impressive demo, even just from a graphical stand point. It's a very pretty game. It still doesn't make me want to spend a few hundred quid on spaceships that I can't play with though.

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15 comments

  1. The ships you buy now are to support the game. When the game is released you will only be able to purchase credits, and only a very limited amount of the during a determined time-frame (1-2 weeks or a month). This is because CR doesn’t want the game to be pay-to-win. You will NOT be able to purchase ships with real-life money when the game is finished.

    Remember that Star Citizen is going to be an open-world (universe?) PvP sandbox SIMULATOR. Not an MMO! The areas being rendered are definitely going to be too large and detailed, even at the lowest settings, to be run on a PC or console running hardware that was considered new many years ago, like the XBone and the PS4. It will be the new Crysis of the age, and will be what spurs the PC Gaming hardware industry for years to come, especially since console games have stagnated the market with their cheap PC ports.

  2. excellent points!

  3. Simulator? So, is there progression? What are the reasons for playing other than pretending you’re in space…?

  4. Earning money, going on missions, it’s as much rpg if not more so, particularly compared to elite which really is a simulator.

  5. Ah okay. I keep getting worried with people saying simulator. A game like this can only work as an RPG in my opinion.

  6. Was involved with the KS for this, but got a bit fed up of the (seemingly) constant ‘buy new ship’ messages.
    Also involved with “Elite: Dangerous” from KS, and that seems to be going well without all the ‘must buy ships for real money’.

  7. It comes from the fact the character itself doesn’t have any leveling like a traditional rpg. You level up by getting more and better equipment and learning to use it, so it’s more like a simulator in that respect, however in terms of gameplay it’s got a story that will be single player flight and fps followed up with a big old mmorpg at heart even if it’s likely going to be the most significant in scope for a long time and meshit’smeshfps, rts, trading and flight sim all in one platform.

    To be honest a good proportion of backers are in it just for the single player game not the online bit.

  8. Prettiest game no one can play.

  9. We can’t have one post about SC without the ED peeps rocking up to complain that their game is better… seriously, please go enjoy your game and we’ll enjoy ours.

    I once considered getting ED until I saw how rotten the community was. It’s as bad as the Dota2 vs LoL players. In case you are curious as to what exactly put me off, it was when the ED players were mocking the SC devs by calling Sandi Gardiner an “Autistic Bimbo” and Ben Lesnick an “Obese Whale”… that horrible comment had nearly 200 likes, so there was no way I’d recommend that game to anyone.

  10. To be honest both communities have there less attractive side. looking good.

  11. I’ve yet to encounter SC members trash talking ED or throwing hate at ED devs, but maybe I’m just fortunate. :/

    I try to be polite to ED players, which is why I asked Fenris Oswin to please just let us enjoy an article about our game without having to start comparisons to a different game.

  12. I wonder if it’s possible to be mugged when down one of those dark alleys and have fight off the attacker.

  13. Agreed you were quite polite. Both games look great and people should just enjoy them. This genre of game has gone a long time without a real A grade title (sorry X series just didn’t do it for me) and now we have two very good titles!

  14. Sorry? Did you hear my complain that ED was better than SC? I didn’t, all I said was that I was ‘personally’ fed up with the buy new ships stuff. I’m enjoying SC, I just don’t think we need to be belted with the ‘buy buy buy’ message all of the time. My reference to ED was that they don’t keep going ‘buy buy buy’ and the development seems to be going okay.

    I’m on the official forums for both games and to be honest I’ve never seen anything like the comments you mentioned about the SC Devs and think that that sort of behaviour is deplorable and wouldn’t be allowed on the official ED forums.

    I’m guessing the comments were on reddit or somewhere like that? If so, taking that as a good example of a games community is like using wikipedia as a 100% accurate information source! There are ‘idiots’ on both sides, but we should raise ourselves above that and not turn everything in to a ‘SC vs ED’ slagging match. Or it will just end up as a ‘SC vs ED vs EVE vs X-Rebirth’ flame war.

    Both SC and ED are (hopefully) going to be fantastic games that brings the ‘space genre’ back to the forefront of gaming, both could be the standard games that redefine the gaming experience. Roberts & Braben have nothing but praise for each other and have invested in each others projects. Shouldn’t that be reason enough for the rest of us to also get along?

    Personally I am looking forward to playing them both of them 🙂

  15. Alexandre Millette

    Look so nice. I like these kind of space games.