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Warlords of Draenor launch affected by server issues and DDOS attacks

World of Warcraft's fifth expansion, Warlords of Draenor, launched this week but unfortunately for those trying to play, Blizzard faced massive server issues in Europe and the North American servers faced DDOS attacks from those trying to sabotage the expansion's launch.

Blizzard acknowledged the attacks on the World of Warcraft forums, stating that “We ran into a few other issues in NA, including a distributed denial of service attack, that resulted in increased latency”. Server maintenance will be performed today on all North American realms at 5am PST, or 1PM GMT, this will last for around four hours.

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While North American servers suffered from attacks, European servers struggled with capacity and latency, many were met with long waiting ques when they attempted to load up the game last night. I actually have some personal experience here, as I tried to play at around 9pm last night, only to find myself positioned as the 800th person trying to join the Wildhammer realm.

These server ques in Europe were caused by player caps, which were put in place to help improve latency and reduce severe lag. After today, everything should be running perfectly fine once again and expansion owners can start racing to the new level cap.

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KitGuru Says: It's a shame that the Warlords of Draenor launch faced so many issues. Hopefully everything will be fixed up today. Have any of you guys picked up the new expansion yet? What do you think so far? 

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8 comments

  1. Thomas Hauton Gundel

    Stop referring to things in past tense. EU servers are just as bad as yesterday. Fuck this release and fuck you blizzard.

  2. You weren’t that bad then.

  3. You don’t know what it was like, You wern’t there man!

  4. That looks like the queue I had on AD back with the TBC launch… 🙁

  5. Balls is it sorted, 3600 queue for Defias……..

  6. Well, 14:30 CET Saturday: EU realms restart, realms locked, and, what is worse: No information from Blizzard at all. Terrible service. No information. If they, at least posted explainations about what was going on: Are those queues here to stay or is it temporary? Do they think of offering migration because they want to keep the server as is or do they plan to separate them again? Several people are writing on the forums that they have been unable to play several days. You can only play between midnight and 7:00 AM (if they haven’t taken the servers down for maintenance), but there are people with a life outside of WoW and they play in daytime in week-end or evenings. These casual players are the one who are most hit by the catastrophic launch.

    A real pity because (from what I have seen until now), this expansion is one the best they have ever done.

    Oh well, then I got to play a bit more of Hearthstone.

    Scorpyo

  7. Defias is a catastrophe.

    They release MoP and subscriptions dropped to an all time low, then after
    they released Siege of Orgrimmar and there was no real new content for
    about a year so people got bored and quit the game.

    Lots of
    servers
    were like a ghost town. What they did to fix that problem was implement
    a ton of server merges to make the low population servers better. Then
    they drop WoD and get a flux of new and returning players coming
    back making that the servers’ population hit it’s limit making the lag
    and dc’s nearly unbearable.

    One could believe that after 10 years and 5 expansions, they kind of got some experience gathered…

  8. Common Blizzard & other MMO companies it’s not hard to prevent a DDOS attack or at least mittigate it. If you don’t know how there’s extensive guides online use them. I realize that Warloard of Draenor has 0 challenge & your losing money but one way to help keep the customers you do have is to make sure that we can actually play the game.

    Another way would be to actually make challenging content again oh but you haven’t done that in years.