The highly anticipated upcoming PC version of Grand Theft Auto V is apparently being worked on by the same development team that made the PC version of Max Payne 3 according to new rumors. This should be good news as Max Payne 3 is widely considered to be Rockstar's best PC port to date.
Alt-Tab managed to get in touch with a Rockstar developer who had worked on GTA Online for current-gen consoles. The developer said that the same team that worked on Max Payne 3 is working on Grand Theft Auto V PC and apparently they have managed to get the game running at 60 frames per second, although details of the testing system weren't specified.
If this turns out to be true, then hopefully we won't be facing the same issues that we did with Grand Theft Auto IV, which was a massive performance hog. Now we just need to find out if there will be any PC specific graphical options, such as those provided by AMD or Nvidia. Some system requirements would be nice too.
Grand Theft Auto V will finally land on the PC on the 27th of January. Remember, this information is all rumor as it hasn't been officially confirmed by Rockstar.
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KitGuru Says: The team behind Max Payne 3 did a very good job so if this rumor is to be believed then the GTA V PC port should be in good, capable hands. I'm particularly interested in learning the system requirements for this game. Are you guys excited for Grand Theft Auto V on PC? What do you think of this rumor?
Great..this means in about 20 years we’ll finally be able to play the game.
I have it on PS3 and it is a trully great game. I loved the original GTA and it’s top down approach but then I lost interest in the series untill Episodes from Liberty City (standalone) came out. But I thought I liked the sound of GTA V and after watching some gameplay from the Achievement Hunter guys I was convinced to go and get it and will probably get it on PC aswell.
Enough man! Just launch the game already!!!
GTA V needs Mantle to shine. DX11 is for Peasants!
Everyone who praises this clearly never played Max Payne 3 online, which was and still is a disaster.
And
im not sure even if the performance praise is well deserved, Max Payne 3
wasn’t an open world sandbox like GTA, the levels were small and
confined, with very few AI characters… of course it ran well?!
Everyone who praises this clearly never played Max Payne 3 online, which was and still is a disaster.
And im not sure even if the performance praise is well deserved, Max Payne 3 wasn’t an open world sandbox like GTA, the levels were small and confined, with very few AI characters, of course it ran well!?
Max Payne 3 wasn’t really a ‘port’. It was a version – it was built from the ground up for PC.
And if the leaked changelogs from 2012 are real, so is this.
That’s the hope!
Battlefield 3 and 4 aren’t open world sandboxes, they have small and confined levels with few AI characters and they ran like shit.
Claiming BF3 and 4’s level design is relatively similar to Max Payne 3’s was the first of many mistakes in that comment.
I don’t think Rockstar handles their online especially well to start with. It’s usually full of hackers and cheaters on both platforms. Worse now, I will get paired up with hackers because of being much better than the average player like when I played Max Payne 3 or maybe the game was just that full of hackers that they were on every game we joined. In any case, Max Payne 3 ran pretty well on my old hardware and looked really nice, and ports were pretttttty bad up until Max Payne 3 sort of set the standard in some ways for many other ports after it.
Suckout mate your the peasant fool. http://24.media.tumblr.com/tumblr_mb0xqqpAck1rsykmco1_400.gif
Well if we’re talking about the single player then no, I’m completely correct. Other than a handful of levels the games are heavily populated with small, linear levels.