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Dying Light update kills mods

In a move that should be a surprise to no one at this point, the first few days after Dying Light's launch have seen an update released to fix performance and compatibility issues. What is a little more surprising however, is the fact that the patch also blocks “cheating by changing the game's files,” which makes it harder to mod the game. Also bizarre is the fact that either the developer or publisher has issued a DMCA takedown request for a particular mod file that removes the game's film grain effect.

Considering a few people have had frame rate issues with the game, one quick method of improving their lot, as well as the overall visual clarity of the game, was to remove its baked in film-grain effect. This required just the modification of a single file, but for some unknown reason, the latest patch for Dying Light has sealed off that method of removing it. The wording of the patch notes suggests that modding the game at all is now frowned upon by the developers.

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As Eurogamer reports though, the DMCA takedown request is the strangest, as there's nothing illegal or copyright infringing about a modification. Still, the original mod is no longer available and even if it were, applying it wouldn't work if you've already patched the game to its latest 1.2.1 version.

It's a bit like calling the undead kettle black though, as upcoming slasher Hellraid, from the same developer, was based on a Dead Island weapon mod.

For anyone that owns Dying Light and still wants to remove the film grain, you can do so with this mod that's still up and purportedly still works. Get it now, while you can.

Discuss on our Facebook page, HERE.

KitGuru Says: Why any company would go after mods is beyond me. They extend the life of a game massively beyond its original content. It seems especially strange to suggest that it's to prevent “cheating,” in a game that's dominated by single player and cooperative campaign play. 

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12 comments

  1. I’m enjoying the game but I do think it’s been overated.
    I’m not a fan of these tactics by the publisher developer though.
    If a mod is making the game more playable, they should allow it.
    Especially as my GTX970 is getting one hell of a lot of graphical issues when I play the game on any graphics settings.

  2. Killing mods is always a good way to make less people play.

  3. 70 isn’t really that high :/

  4. I know, it’s mid ranged for sure.
    But when you get massive stutter, fps drops and sound loops at low settings, something else us up.

  5. What is the point of the (SUPERVISIBLE) filmgrain anyway? There is no camera…. and it only destroy the immersion. So far, the only game where filmgrain is justified is Outlast x/

  6. I can think of one reason they would not want mods: to sell more shitty DLCs. If the mod scene gets big, a lot of free content could put to shame their DLCs and not sell nearly as much.

  7. Whatever people like TB have you believe, the game is -indeed- suffering performance issues.

    I find it a bit weird the performance issues are getting so muffled up in the media. They are definetly there. Don’t let anyone tell you otherwise.

  8. well, I tend to believe TB :/
    He’s generally trustworthy in terms of performance. Then again, you cant really say he has a low end machine xD

  9. The filmgrain does put a good atmosphere on the game, but they should include an option to remove it. This is a bit extreme for such a small matter.

  10. I’m glad that you mentioned that last part. Its a crucial one;
    TB only reports HIS findings and does not speak for the bigger part of the gamers that don’t have a top-of-the-line machine.

    His 3960k and two 980’s will more than likely make up for whatever shitty coding its being thrown at; It doesn’t give us any usable information at all in these regards…

  11. As it happens… I have the notes from Techland itself delivered by Steam:

    Dear Gamers,

    With the recent patch (1.2.1) on Steam we blocked cheating to make sure the game’s PvP system (Be The Zombie) would not be abused. This, however, had the side-effect of hindering mod-makers from making changes to the game.

    Creating obstacles for modders has never been our intention, and we are sorry for the inconvenience. We are now working on a quick patch that will re-enable common tweaks while stopping cheating in the game’s multiplayer mode.

    At Techland, we have always supported the mod community, and loved seeing how our own game can be changed by the players. A big part of the original Dead Island’s success was the passion and creativity of mod-makers from our community. We want the same for Dying Light. For quite some time, we have been working, and still are, on giving modders all the power we can. We will keep you updated!

    via http://steamcommunity.com/games/239140/announcements/detail/112923269197217713

    They wanted to keep the mods going on DL, but because of exploitive mods and hacks, they had to do this… they look to rectifying the problem and adding anti-cheat methods instead of anti-mod methods…

  12. no issues on a 290 4gb here 3570k not that I’ve noticed anyway sadly completed the game in under 20 hours though end was disappointingly predictable as it always is for this style game.