Home / Component / Graphics / Valve to show off Khronos glNext at GDC next month

Valve to show off Khronos glNext at GDC next month

The next version of the OpenGL graphics API is set to be revealed next month at the Game Developers Conference, with Valve to give the presentation. The event page for the conference has been updated with a new session listed, titled ‘glNext: The Future of High Performance Graphics'.

The session will be hosted by Valve. The description for the presentation reads: “Join us for the unveiling of Khronos’ glNext initiative, the upcoming cross-platform graphics API designed for modern programming techniques and processors. glNext will be the singular choice for developers who demand peak performance in their applications”.

Valve-Eye

“We will present a technical breakdown of the API, advanced techniques and live demos of real-world applications running on glNext drivers and hardware.”

Valve supporting OpenGL makes sense, given that the company has been trying to usher in a Windows-less age of PC gaming, free from ties to Microsoft and DirectX. Valve is also expected to give us some updates on the Steam Machine initiative along with SteamOS at GDC, which takes place between the 2nd of March and the 6th of March this year.

Discuss on our Facebook page, HERE.

KitGuru Says: GDC should be an interesting event, particularly with Valve's large presence. The event is only a few weeks away so it isn't a huge week to see what's in store, although the next version of OpenGL will likely use similar improvements to DirectX 12 and Mantle. 

Become a Patron!

Check Also

Nvidia reportedly ramps up production on RTX 50 GPUs

Nvidia is reportedly shifting things up in the production lines as it gears up for the launch of its next-gen RTX 50 series graphics cards.

7 comments

  1. Valve is going to be at GDC: Hooray!
    It wont be to do with Steam machines or Source 2: Merh.

  2. Don’t be too sure. It’s a new opengl… might be what source 2 uses and could potentially mean we see certain games in action.

  3. This presents a very intresting challenge for Nvidia in the long-term. How will they implement the dark libraries (and very closed source ofc) of Gameworks if that API becomes succesfull?

    Nvidia has nothing to gain with openness. Valve is a valued partner of nvidia tho, but they need to push opengl.

    And Khronos will never ever allow nvidia blobs to meddle with glnext.

    Im left with more questions than answers on this one.

  4. “Valve is also expected to give us some updates on the Steam Machine initiative along with SteamOS at GDC”. Did you actually read the article?
    This certainly makes sense for Valve, looking to push their Linux based SteamOS as a potential alternative to windows, hopefully reducing the overheads, as DX10 and mantle are. I hope to hear more on the Steam controller too. Not so fussed about pre-built Steam boxes, as I’ll be building my own.

  5. VALVe HL3 Confirmed!

  6. woohoo! Death to DirectX

  7. Khronos is also holding two sessions just around the corner from the Moscone center, with many of the same speakers and demos as the Valve presentation, plus some schmoozing time with the glNext working group chair. If you’re at GDC, please register (http://bit.ly/khronos-gdc2015) and come on over!