Home / Software & Gaming / Borderlands: The Handsome Collection has some huge day one patches

Borderlands: The Handsome Collection has some huge day one patches

Borderlands 2 and Borderlands: The Pre-Sequel are on their way to the Xbox One and PlayStation 4 as part of ‘The Handsome Collection’ this month, featuring 1080p visuals, 60 frames per second gameplay and a rather large day one patch.

PlayStation 4 owners get off a little easier with an 8.3GB day one patch, while Xbox One owners will need to sit through a 16GB patch. The Xbox One patch breaks down to 3GB for Borderlands 2 and 13GB for Borderlands: The Pre-Sequel.

borderlands

The patch size is beefed up largely thanks to the Pre-Sequel’s Claptastic Voyage DLC, which was only just finished very recently, so 2K and Gearbox were not able to get it on to the disc before launch.

There is also a long list of fixes included on both the Xbox One and PS4 versions of the game, according to Gearbox: “For The Handsome Collection, a large day-one update will be available giving access to Claptastic Voyage and Ultimate Vault Hunter Upgrade Pack 2. This update will also address various bugs”.

“Although the update is large (as it's adding an entire and brand new add-on campaign), we strongly recommend that all players download it before playing The Handsome Collection.”

The Handsome Collection is due to launch tomorrow, featuring Borderlands 2 and The Pre-Sequel, which launched last October. The game will feature two-player local co-op along with online-play. All of the DLC is included for both games but Gearbox did not include Borderlands one, although it has said that if fans really want it, they will consider releasing it.

Discuss on our Facebook page, HERE.

KitGuru Says: 16GB is a pretty big day one patch to sit through, Xbox Live downloads aren’t the fastest either, even with a wired connection.

Via: Eurogamer

Become a Patron!

Check Also

Omni-movement DOOM

KitGuru Games: Omni-movement culminates 30 years of FPS innovation

Black Ops 6 is officially here, bringing the innovative new Omni-movement system to the game. While on the surface a relatively simple change, I argue that Treyarch intimately studied DOOM and the past 30 years of first-person shooter evolution to craft one of the most satisfying gameplay systems yet.