Sales of high-end graphics cards are primarily driven by product launches, introductions of demanding video games as well as by general industry trends. In the coming quarters there will be four to three additional factors that could improve sales of graphics processing units, according to Jen-Hsun Huang, chief executive officer of Nvidia.
Nvidia’s revenue in the GPU business grew 5 per cent to $940 million in the first quarter of fiscal 2016 compared to the first quarter of the prior year. Sales of GeForce GTX graphics processors for gaming desktops and notebooks grew 14 per cent year-over-year, shipments of Quadro graphics cards for workstations declined compared to the Q1 FY2015, whereas sales of Tesla accelerators for high-performance computing got higher.
Many financial analysts these days are concerned that slowing demand for personal computers will affect Nvidia’s business performance in the coming quarters. While shipments of certain components will decline due to industrial trends, Nvidia remains optimistic about its GPU revenue later this year. Jen-Hsun Huang claims that as gamers transit to ultra-high-definition displays (with 3840*2160 resolution), start to use virtual reality headsets or simply want to play new games, they need to upgrade their graphics cards. In addition, Windows 10 launch will likely encourage people to get new PCs or hardware in the second half of this year.
“Gaming is growing […], in the second half of this year, you are going to see multiple growth drivers,” said Jen-Hsun Huang, chief executive officer of Nvidia, at the company’s quarterly conference call with investors and financial analysts. “4K monitor pricing is really coming down. VR is launching in the second half. Windows 10 with DirectX 12 are launching in the second half, not to mention all the great games coming out. I think that [these are our] growth drivers.”
Sales of gaming graphics cards are traditionally strong in the second half of the year because of various factors. Affordability of 4K Ultra HD displays as well as the upcoming launch of Windows 10 and new games will probably ignite sales of graphics cards. However, things like virtual reality headsets will hardly have a substantial effect on shipments of GPUs this year since VR in general is at an early commercialization stage. Moreover, the highly-anticipated commercial version of Oculus Rift will only be available in Q1 2016.
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KitGuru Says: It will be very interesting to see how the aforementioned growth drivers truly affect sales of graphics processing units this year. While demand for PCs in general seems to be slowing down, sales of gaming hardware have been increasing in the recent years even without so many new growth drivers.
the AMD 390x will make nvidia cry a river.
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More 4K drivel, wake me up once a single GPU can run that at 60+fps, unless they completely fix micro stuttering of multi gpu which is unlikely.
Or go 4K today with a uber expensive Titan x, and still get fps dips that only just bring double digit numbers.
my 970 is doing well on my 4k monitor, gta and arma 3 running pretty smoothly
My gtx 980 pushes 4k without stuttering. Name a game, i can push it at maximum setting. (Except Witcher 2. That’s just poorly optimized)
since when do people care about sales? the CEO of Nvidia is known for being a money hungry bigot, so im not surprised that there is an article about nvidia gpu sales. Go with AMD, they dont over charge for their gpus
At what 25fps?
He wants 60fps.
All you suckers will be reaching for 4k.
1440p at 120fps ftw!
This is what I am going for for the new deus ex.
4k is to much a focus. I rather devs focus on realism and reaching for 4k doesn’t help resource wise.
The order(crapy game) at a lil under 1080p will look way way better than minecraft in 4k lol
Good look running newer games at 4k maxed 60fps without selling your kids kidneys.
TBH i could care less about 4k gaming… 1440p seems a bit more doable… plus the only 4k i care about are films… I dont even want realism… I just wish they would spend more time on making a great game (story, character build up, environment, gameplay, ect) and worry about eye candy after everything is done…
i do hope Oculus, Morpheus, Vive, and Hololens bring some inovation back into gaming…
problem with 4k is DPI scaling on computers. If every application or software becomes tiny with 4k resolution, then what is the point? It will take years for 4k to be usable for day to day use.
Name a game? Any modern AAA game with max settings will smoke a 980 or a Titan X OC at 4K. Even 980 SLI isn’t good enough. Titan X SLI is needed.
http://gamegpu.ru/test-video-cards/titan-x-v-4k-test-gpu.html
4K monitors also lack GSync/FreeSync options and for any size that makes sense for so many pixels (> 30″), they cost $1K+. 4K isn’t taking off for another 3-4 years at this pace. $1000 for a 32″ monitor without GSync/FreeSync that needs $2000 of Titan X SLI to drive a Ultra settings @ 60 fps isn’t mainstream.
The other major thorn in 4K adoption on the PC is the sub-optimal Windows scaling. It makes it very difficult to perform basic office tasks, reading the web, etc. on a tiny 28″ 4K monitor. Windows needs high DPI scaling ala OSX. Let’s hope W10 solves this.
Windows 10 is coming out in a few months…
Final Fantasy XIII. Final Fantasy XIII-2. Those are just the ones I play on a daily basis. Honestly, I play Final Fantasy at 8K down sampled and get around 50 FPS.
yeah but whether it fully solves the DPI issues is yet to be seen. Plus all third party apps need to be properly designed also.