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Consumer Oculus Rift may have facial tracking too

There's a lot of speculation ongoing at the moment about just what Oculus is working on. While many believed the Crescent Bay prototype to be a pretty good indicator of what the consumer version of the Rift headset will be like, we've since heard rumours that Oculus has delayed things to implement additional technologies like hand tracking and possibly even eye tracking. Now there's talk of the potential for facial tracking with a specialised camera rig too.

This information is unconfirmed, but comes from Dr. Martin Breidt,  a research technician at the Max Plank Institute for Biological Cybernetics. He spoke to the VoicesofVR podcast about facial tracking in real time and how some researchers, several of whom work for Oculus Research, have been developing some interesting ways to achieve it in VR.

“Anyone’s face can be instantly tracked and the users can be switched without an extra calibration step,” Breidt said. “During tracking, we explicitly segment face regions from any occluding parts by detecting outliers in the shape and appearance input using an exponentially smoothed and user-adaptive tracking model as prior.”

The idea behind the technology is to allow those taking part in social interactions in-game, to not only have their own face put into the experience, but to track their mouth movements, so lip syncing with a recorded voice could be possible in real time, making the VR version of video conferencing feel far more lifelike. It could also be good for presence in single player experiences where a player can see themselves, or offer up new types of in-game interaction. [yframe url='http://www.youtube.com/watch?v=QqXjVs6Tgm8′]

In the above video example, we get a good idea of what the technology is like and how it works. Most impressively though, it does so regardless of many actions taken by the wearer. They can put their hands over their face, flip their hair around, take a drink and impede the camera in many other ways. This would be key if the user was also wearing an Oculus Rift headset.

hmd

This is all being pushed forward by Hao Li, assistant professor at the University of Southern California Department of Computer Science. One of his students recently posted a conceptual image of a Rift headset that utilises a built in facial tracking system. It's not the most elegant and would potentially cause problems with leaning in certain directions, but its application would be very interesting, especially if combined with eye tracking.

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12 comments

  1. Irishgamer Gamer

    Going to be late to the game…its already dead

  2. Gary 'Gazza' Keen

    This seems pretty awesome. Even at its core to the dedicated VRMMO This would be a godsend when it comes to first person interaction due to the live and accurate facial tracking

  3. hard to track facial features when you’re wearing a massive piece of plastic over your face….

  4. This is stupid. This is why everyone was worried about Facebook becoming the owner of oculus. It was initially a gaming product through and through, mow it’s becoming more and more for social media and conference calls. These can be handled by a webce easily…

  5. Also if valve/htc vive isn’t stupidly expensive then Ill get that’s as it comes with support for most of valves games

  6. It sounds like they got scared of the competition and want to launch their product with something that was probably a possible expansion and sold extra, it might still be but they want to be able to sell it from day one to win over the social and work related market instead of the gaming market.
    I honestly think that they lost the gaming market and facebook made it clear from day one that their wish was to use it socially. Even if they provide the software for free, imagne how much data they can mine from this online face to face social world…its scary..

  7. Gary 'Gazza' Keen

    That’s what this video was trying to prove (among many other things). it can accurately predict your facial features even when they’re not exposed, which is why it would be perfect for the rift.

  8. Gary 'Gazza' Keen

    You say that like it’s a bad thing. The rift has reached almost all it can do for gaming so they’re making the rift more usable for everyone. its notlike they’ve gotten rid of all the gaming features so whats to complain about? Last time I heard a retarded argument like this is when the Xbox One came out.

    I’m sorry that they’re giving you more value for your money

  9. I think it is. Unless they bring out seperate models then most computers will struggle to do anything with it a a usable rate

  10. Plus if they weren’t doing that it would probably be coming out soon

  11. Gary 'Gazza' Keen

    There’s nothing to say that this is a cause for delay. We know there are going to be multiple consumer rifts and this could be being handled internally in their research division, much like most huge companies do. If anything this is experimental and if it were to release it would be on a later model or as an attatchment

  12. It’s not a stupid argument at all. If they didn’t add these features it would be cheaper, be out sooner and have less stuff that could go wrong with it that could break…