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iCEnhancer is returning for GTA V, first images released

Those of you who played around with mods on Grand Theft Auto IV likely came across iCEnhancer at some point. It was by far the most popular and impressive graphical update for the game and it looks like it is set to return as a version is in development for Grand Theft Auto V.

iCEnhancer announced its return over on Facebook, revealing 16 images of what has been done so far. The post notes multiple changes made to the game's graphical effects, including depth of field, motion blur, fog, the color of the sun and the water.

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Right now, modders are still figuring out how to work with Grand Theft Auto V but progress is being made and potential for bigger and better mods is still there.

You can see the full iCEnhancer post, along with all the screenshots taken, HERE.

Discuss on our Facebook page, HERE.

KitGuru Says: iCEnhancer was one of the best mods for Grand Theft Auto IV so many will be glad to see it return with Grand Theft Auto V.  Have any of you been playing around with some of the early GTA V mods? Any you like so far? 

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17 comments

  1. Yeah LMAO. GPU Burning Simulator 2015. ehahahahh

    Meanwhile… almost any single GPU setap for example GTX 970/980 (STOCK speed) cannot run 1080p MAXED OUT 60fps+ constant. lmfao

  2. It was at this moment. Matti knew. He fucked up.

  3. It’s CPU limited. That’s where the drops from 60 are coming from.

    Don’t feel bad. SLI can’t do it either. Rockstar went absolutely crazy with the CPU usage for this title, no joke.

  4. Seriously? Do you even lift, bro? But on serious note, I have a GTX 970 SLI + i7 4790K and I run on max details at 45-59 FPS ON 4K! CPU usage maxes out on 47% or so. Please, stop bullshitting without knowledge or evidence?

  5. Run it at 1080p and open a CPU monitor like HWiNFO64 or use MSI Afterburner’s overlay and see if you ever drop below 60fps, and when you do, your overlay should be reading ~70-80% load on average across various cores (without hyperthreading that’d be a 100% load, which is where GTA 5 would hit its limits).

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  7. Best Mod was the GTA 4 texture packs. Made a junk port look like gta 5.

    what’s the point of “I got this megabuster GTX titan card you sad sorry console peasant” pc builds if the games don’t look 10 times better and push the system to the max? Having all that power in a gaming PC for console ports that look slightly better seems kind of like a waste of money. Normal folks just don’t see what all the hoopla is about when comparing a ps4 version of witcher 3 to the PC version. They both look incredible, and make for either on giving you the same gameplay.

    No one cares (or can afford) about 4k in the real world right now. Maybe in a few years, which will have jumped to 6k or 8k before 4k even has a chance to mature.

  8. I’m not disagreeing with you, but this perplexes me… So in a way I guess I agree with you a bit 😀

  9. Ahemm…. actually with SLI you can… even some 4K maybe.

    Are you claiming Intel Core i7+GTX TITAN X(SLI even) wont run the game smoothly @1080p. lol

  10. Yeah. The game is some kind of… something… I don’t even know. But it DOES get CPU limited pretty bad, is my and many others’ (who care to look) experiences.

  11. That’s like, exactly what I’m claiming.

    Unless it’s an extremely extremely fast clocked i7; like 4.7GHz or more or something. Can’t say if it’ll still be CPU limited at that point.

    But I can guarantee that at 3.5GHz and 3.8GHz (I can’t hit 3.9 or higher; my PC shuts off under sustained load at that clockspeed cuz my chip is crap, so I usually leave at stock 3.5) I have gotten so CPU limited that I’ve seen 40% scaling across both my cards. If I sit in that spot, tab out and load overclock shortcuts for my GPUs (nVidia inspector =D) the util actually goes lower. Like, if I’m sitting at 50% on both cards and my CPU’s at like 80% or so, and I just bring up the steam overlay (it freezes the game; pausing does weird things) and then load the clocks and close the steam overlay, my util will hit like 40%. If that was on a single Titan X, it’d be nowhere near 100% util, far less with two of them.

    Please remember that nVidia’s testing uses very very high clocked CPUs to rid bottlenecks. Their old rig was two Titans (or maybe it was Titan blacks?) and a 4.8Ghz i7 2600K. Their current rig is a 4.4GHz 5960X and two Titan Xs. A 4790K doesn’t even come close to that.

  12. Ahahahah wow holy shit. mofo’s use high clocked. aight, thx for info i guess

    But actually. I have a GTX 970 that is highly stock OC’d. and Intel Core i7 4790K!! and it’s 4ghz, 4.4ghz with turbo boost 😉

  13. Well actually your turbo boost goes to 4.2GHz when stressing 3 or 4 cores. If you’re stressing 1 core only is when it’ll hit 4.4GHz.

    I’m eventually gonna swap out the CPU I got here, hoping to handle a solid 4.3GHz or so daily clock with the next chip.

  14. Okay cool.

  15. If I apply this to GTA V will it affect online too cus I don’t want to be banned…

  16. HardOCP’s testing did confirm that Titan X SLI is no faster in playability (settings and FPS) vs. 980 SLI at 1440P as GTA V is completely CPU limited at that resolution with so much GPU horsepower.

    “The GTX TITAN X is a very powerful video card, and two of these in SLI is a lot of GPU potential. However, running that much GPU performance at a low resolution like 1440p could create a very CPU dependent scenario, and thus would bottleneck TITAN X SLI performance at 1440p.

    It is possible both of these theories are in play, and result in the fact that TITAN X SLI just isn’t any faster than GTX 980 SLI at 1440p. Given that information, spending $2000 on TITAN X SLI if you are running at 1440p in this game is a waste of money. GeForce GTX 980 SLI is the best solution at 1440p and allows you to play at the highest possible in-game settings.”

    http://www.hardocp.com/article/2015/05/04/grand_theft_auto_v_multigpu_performance_review_part_2/2#.VVADCPmqpBc

  17. Thanks for posting this; people love to deny the CPU bottlenecking >_<. But it is, pretty bad too.