Home / Software & Gaming / Eve Online currently has its lowest player count since 2008

Eve Online currently has its lowest player count since 2008

Eve Online has reported its lowest player numbers in the last seven years. The space-based MMORPG has been one of the most popular subscription based games over the last few years and is one of the few that have lasted this long without switching to a free to play model.

According to this graph made by a Eve Online player by the name of JesterTrek, the amount of concurrent players hit its lowest point since 2008 in January this year, with just over 21,000 players logged in at once. This is quite a bit lower than the January 2014 results, which topped in at around 33,000 concurrent players.

eve-players-since2008

Now there could be plenty of reasons for the decline in players. MMOs have been losing their appeal in recent years so there is probably a lack of new players coming in compared to several years ago. Additionally, there have been plenty of changes to the game over time.

The game isn't all that accessible to new players wanting to jump in, veteran players may have finally given up or maybe less people are using alternate accounts and are less serious about mining resources and gaming the economy than they used to be. Either way, 21,000 concurrent players is still quite a few so I wouldn't go expecting the game's downfall anytime soon.

Discuss on our Facebook page, HERE.

KitGuru Says: Eve Online is a game that has always intrigued me but like with any MMO, I don't know enough people who play to truly get in to it myself. We do tend to hear about these massive space battles from time to time that result in thousands of dollars worth of damage to in-game ships and such. Do any of you guys continue to play Eve? Did any of you used to? What made you finally stop?

Become a Patron!

Check Also

Red lines Xbox

There are no “red lines” with Xbox games coming to other platforms

Despite contrary comments from Microsoft’s CEO, Xbox head Phil Spencer claimed there are no 'red lines' when it comes to bringing its games to other platforms.

5 comments

  1. Stretford End Gaz

    As a 8 year vet, the problem has come from CCP deciding to change the release schedule to monthly, in the past they released 2 free expansions a year, now they do monthly The build up to the old patch days used to be fun trying to figure out x/y/z, but nowadays with it being monthly its just “oh another patch what has this borked” With monthly they seem to spend 3 of the 4 things fixing what they broke.
    Yes i love eve, and wil be there until the last employee turns lights out
    Add that onto the ‘mmo’ as a genre is generally in recession as well and it makes for bad reading, but were not finished yet.

  2. EVE’s problem is inflation. The cost of blowing stuff up continues to rise, but the potential fun to be had stays the same. This means that as time marches on, you have to spend longer “farming” for in-game currency and less time “playing” the game.

    Example: The price of a 30 day subscription bought with in-game currency has trebled since I started playing. I now have to pay for what used to be in effect, a free game. “1st world problem” jokes aside, many people would rather stop playing than start paying and these figures suggest that this is exactly what they’ve done!

  3. This is really Good with kitguru ………… ———Keep Reading

  4. I stopped playing after nine years when it had become too hard to find a good fight in a sparely populated galaxy.

    The introduction of vast tracts of empty space along with the passive income they provide has been slowly destroying the game. Both of these negative effects will be exaggerated by falling numbers leading to an implosion.

  5. I loved the game and i still return to it. But with me presenting less Eve-Radio shows i log in seldom but there will come a time when i decide to jump in it will be with a vengance and i will probably present more eve radio shows too!