Home / Software & Gaming / CDPR has no plans for advanced modding tools for Witcher 3

CDPR has no plans for advanced modding tools for Witcher 3

The Witcher 3 has had some basic mod support since it first launched. Creators were able to dig around the files and make tweaks to quite a bit of the game. CD Projekt Red wanted to make this easier, so it launched ‘ModKit' last week, so creators could replace models and mess around with things in a nice software package.

However, the ModKit isn't on quite the same level as the REDKit, which we saw launch with The Witcher 2. It seems that many were hoping for more advanced modding tools for The Witcher 3, allowing for mod creation on the level of Skyrim. CD Projekt Red spurred these hopes on last year, when it mentioned releasing a REDKit for The Witcher 3, in an interview with IGN.

2922742-modkit

Between that interview taking place and now, things have changed. While CD Projekt Red was apparently planning to release advanced mod support last year, this is no longer the case. The studio's community manager, Marcin Momot broke the news on Twitter over the weekend, when a fan asked for an ETA on a full featured TW3 REDKit.

“Any ETA yet for a Full Featured TW3 REDkit? Maybe after the AddOn's? Or is this (no offense) everything we get?” Momot replied to the tweet, saying: “This is the mod support for the Wild Hunt. At this moment we are not planning to release anything else.”

Discuss on our Facebook page, HERE.

KitGuru Says: Skyrim has enjoyed the lengthy life that it has thanks to the continuous mod support. Sure, The Witcher 3 is a fantastic game but people aren't going to keep coming back over the years to play the exact same game over and over again. Advanced modding tools would have allowed for custom maps, quests and entirely new original content, which likely would have extended the life of the game significantly, as we have seen with Skyrim. 

Become a Patron!

Check Also

Omni-movement DOOM

KitGuru Games: Omni-movement culminates 30 years of FPS innovation

Black Ops 6 is officially here, bringing the innovative new Omni-movement system to the game. While on the surface a relatively simple change, I argue that Treyarch intimately studied DOOM and the past 30 years of first-person shooter evolution to craft one of the most satisfying gameplay systems yet.

3 comments

  1. CDPR are an arrogant bunch.

  2. Søren Chr. Nielsen

    How so?

  3. Oo this will leave another dent in their company name. Downgrades (w/ lies), less importance put on to the PC version, quality control of the game at release, expansion packs, etc.

    When a developer starts to defend their mistakes with bull* reasons you know the company has changed.