Valve's scheme to get PC gaming in to the living room has kicked off with the Steam machines, all backed up by the Linux-based SteamOS. However, it seems that the operating system could be significantly hindering gaming performance, with early benchmarks showing games on SteamOS performing up to 50 percent worse compared to running on Windows.
A test ran on a system using the Intel Pentium G3220, 8GB of RAM and a GTX 660, put together by Ars Technica, showed Windows 10 pulling ahead on benchmarks across the board, with SteamOS limiting performance quite heavily.
In Shadow of Mordor at the ultra preset, the system running SteamOS could only manage 14.6 frames per second, while on Windows 10 it could reach 34.5 frames per second, which would at least be playable. At the low preset, Windows 10 averaged 87 frames per second while SteamOS could only muster 55.3 frames per second. The site reported similar performance differences on Valve's own Source Engine powered games, as well as Metro Last Light Redux.
A lot of this will be down to driver support, which hasn't always been great on Linux and holds back its gaming potential quite a bit, as shown here. However, Valve is likely banking on Steam Machine sales to convince both developers and GPU makers to take Linux more seriously as a gaming platform, whether or not it will achieve that remains to be seen.
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KitGuru Says: Valve wants to free PC gaming from the shackles of Windows, but at this point, the OS has so much support as far as games go that it will be quite a long-winded battle before we see much change. Obviously this was just one test on a fairly low-end system- I would be interested to see how something higher end performs on SteamOS VS Windows.
Of Course its worst in linux
hehe such an embarrassment … given the least optimized game on Linux as an example … see for eg.:
https://www.youtube.com/watch?v=sl1Ln0o1jN4 – Kubuntu + optimization
https://www.youtube.com/watch?v=1K2A9h19B2A – Windows 8.1
https://www.youtube.com/watch?v=23cCLRo-X0U
https://www.youtube.com/watch?v=MXrShxrqXrk
Unless the games created on an engine built for linux support out of the box we’ll see this. Driver updates, optimizations and tweaking have only started shortely after SteamOS was announced. Although Nvidia is further along, AMD are still gonna need to bust their butts to get it worked out. In time we’ll see that peformance will increase substantially. Hell AMD just barely added in the proper controls for clock speed for their GPU’s in linux recently that saw over 100% improvement, however much more needs to be done. It will get there, and it’ll be glorious for consumer choice.
Yes those evil “shackles of Windows” that have “so much support as far as games go”. Supporting shackles then?
Microsoft isn’t locking anyone into anything. And they easily could if they wanted to.
the problem is not steamOS. it driver support and lack of real opengl ports of the game.
What’s dumb is that it’s aimed to compete with consoles. With shoddy drivers, it’s no where near comparable