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Dragon’s Dogma 2 will include DLSS and Ray-Tracing at launch

Dragon’s Dogma released all the way back in 2012, falling under the radar – though amassing a cult-like status amongst those who played the open world RPG. While the first game in the series was hampered somewhat by its technology, Capcom appears to be going all-out for its sequel, announcing that Dragon’s Dogma 2 will include both DLSS and ray-tracing at launch,

Announced by Nvidia during CES, the next batch of RTX-enabled titles have been revealed, including the fact that Dragon’s Dogma 2 will feature both DLSS 3 and ray tracing from launch (on the 22nd of March).

Going into slightly greater specifics, Nvidia confirmed that the ray tracing being used for Dragon’s Dogma will be ray traced reflections and ray traced lighting. Generally, RT reflections and lighting are the two most impactful types of ray tracing.

RT lighting especially will be big for the game, as Dragon’s Dogma 2 features a large open world with a dynamic time of day and an incredibly dark night time – the perfect situation for ray traced lighting.

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