Home / Channel / General Tech / Potential leak paints a bleak future for HTC Vive headset

Potential leak paints a bleak future for HTC Vive headset

This week, HTC and Valve announced that the release of the Vive virtual reality headset has been officially pushed out of 2015, with the new release date pegged for April next year. However, it turns out that this delay may have been planned for months and it won't be the last.

It turns out that HTC is not only battling to keep its share prices from plummeting, but delays and issues surrounding the development of the Vive headset are intentionally being hidden from the public and investors, according to a pastebin text file. Obviously this isn't the best source, as the author of the file is anonymous, since they don't want to be fired or put in to legal trouble for breaking NDA, so we don't have a way of verifying this information. As a result, take it all with a pinch of salt.

HTC-Vive_Black-600x375

While HTC is working with Valve's licensed virtual reality technology, it is still solely in-charge of putting the headset together and getting it out there, Valve doesn't have a huge hand in development. However, HTC is running in to plenty of issues, the first of which is the display. While the Vive's display will be the same resolution as the Oculus Rift, it has an issue with pixel consistency, with a “rainbow speckle” appearing on scenes with low contrast or brightness.

The second issue right now is the camera. HTC partnered with a third-party company for the Vive's camera technology but it seems that the hardware isn't up to scratch and the company in question under-delivered on promises, leaving HTC with two options: Scrap the camera from the bundle and go back on its prior announcement, or rely on software updates to get things up to scratch after release.

The next issue, which is pretty concerning, is the current build quality. Apparently, the new design is hard to manufacture and the failure rate is fairly high, which will cost HTC more in the long-run if the Vive ships in its current state.

And finally, we get down to the price, something that no company has officially touched on as of yet. It turns out that the Vive is much more expensive to make than initially thought, so HTC is buying time, hoping to see the launch price of the Oculus in order to ensure that it is competitive.

However, this tactic could backfire, as the author warns that if Oculus manages to get its price low enough, HTC will need to take more drastic action in order to cut costs, like remove the camera or lighthouse units from the bundle entirely.

Overall, the pastebin paints a pretty bleak future for the Vive and if true, provides some much needed and interesting insight in to the headset's development. You can read the full post for yourself, HERE.

KitGuru Says: Obviously the author of this pastebin is anonymous, so this could very well be a hoax in order to counter some of the positivity surrounding the Vive. However, it does seem like HTC is being overly ambitious with its release dates, so I wouldn't be surprised if at least some of this information was true. 

Become a Patron!

Check Also

Microsoft HoloLens

Microsoft discontinues the HoloLens

Nearly ten years on from its original reveal, Microsoft is discontinuing the HoloLens and has no plans for another consumer AR headset.

7 comments

  1. Gary 'Gazza' Keen

    Very concerning. Especially against the situation of the Oculus in which they have enough money to sell the Oculus for 0 profit whereas if this is all true it may struggle to even have an acceptable price tag, let alone a competitive one.
    That being said after finally seeing the supposed final specs months ago and seeing how they’re basically exactly the same I’ve already settled my decision on an Oculus
    (That is, if I have money left after this new rig)

  2. Nikolas Karampelas

    lol a pastebin? Seriously? This is not to be taken with a grain of salt, but with a truckload of salt…
    HTC have a lot of competitors who could love to she the company go down, what stop them from getting someone to write some crap in pastebin? Nothing…

  3. …. Oculus Rift and Vive are fundamentally so different, how exactly did you mean by “final specs” being “basically exactly the same”?

  4. Same display type (OLED), same resolution (2160×1200), same refresh rate(90Hz), same field of view(110), the only major difference AFAIK is Vive has a larger tracking area in using their lighthouse sensors but I’ll be lying to myself if I said I was going to get out my chair.

    Plus personal preference to the appearance.

  5. I’ll see when it comes out. Right now, of course just my humble opinion. Mark Zuckerberg can go fuck himself.

  6. Also the Rift demos I have seen on youtube with high motion things like Rollercoasters the user is usually told to sit. I was also told to for a couple of minute ride in a local shop. You’d have very wobble legs standing and playing these demos.

    For me VR gen 1 is all about immersive sitting experience with peripherals. ETS2/Assetto Corsa with Wheel. Elite with HOTAS. Sega Bass Fishing and controller VR re-release should happen too…

    As the HMDs are identical bar tracking I will buy whichever comes first, likely the Rift now.

  7. But those things are like looking at the protein, fat and carb content of chicken and beef and proclaiming they’re the same… the way the two devices are tracked are so different, I’d been waiting for the consumer Oculus for such a long time, but the HTC’s announcement’s really messed that up, watching all the different footage and review on the Vive gave me the impression that it’s a lot harder to “break” from a tracking standpoint, and virtually no reported motion sickness from the people. So for me the deciding factor now is how supported games will be, there’ll without a doubt be games developed exclusively for each device, and I know Oculus is able to be “backwards” compatible with modded existing games as is, so if Vive can match that that aspect of it and if the price is competitive, I’d likely go with them, especially with their ties to Valve. I do agree with you though, while the room scale thing is likely to be very cool, I’d be more interested in using the headset as a much more sophisticated version of TrackIR while I sit in a chair.