The very first consumer-oriented Oculus Rift headsets are due to start shipping out at the end of this month to PC owners across the world and right now, the PC is the only supported platform for the headset. This leaves out a portion of the market, including Mac owners so what about support for them?
Palmer Luckey, the founder of Oculus was asked about Rift support for Mac in an interview with Shack News, to which he responded: “That is up to Apple, and if they ever release a good computer, we will do it”.
Now Luckey wasn't just slamming Apple computers in general, he did make the distinction that Macs tend to lack in the GPU department as they aren't gaming machines. While Apple's top of the line Mac Pro does feature two professional grade AMD cards, you really need a gaming oriented GPU like the GTX 970 to push the frame rates that virtual reality demands.
KitGuru Says: Apple don't really focus on gaming applications when it comes to configuring systems, so high-end GPUs don't tend to make an appearance in the mix. Unless this changes, you likely won't catch an Oculus Rift hooked up to a Mac anytime soon.