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Samsung Galaxy S8 said to feature 4K display for mobile VR

Since the launch of the Samsung Galaxy S6, the company has been working with Oculus to push the GearVR, a headset designed to allow a wider audience to experience virtual reality with their smartphones without shelling out the cash for a high-powered PC and VR headset. Next year, we may see those efforts step up as a report claims that the Galaxy S8 will feature a 4K display to deliver high resolution VR.

The Samsung Galaxy S7 has been out for several months now, so leakers have shifted their focus to the Galaxy S8, which will arrive in early 2017. According to a report from 9to5Google, a Chinese source is claiming that next year's flagship will make the jump from 2560×1440 to Ultra-HD/4K.

samsung-4k

Image source: 9to5Google

These extra pixels will help with VR, as the screen needs to sit so close to your eyes for it to work, making low pixel densities more of an issue. While VR movies and some video content will probably play back at full resolution, it is worth noting that like many smartphones, the Galaxy S8 probably won't be capable of playing intensive apps like games at full resolution.

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KitGuru Says: Virtual Reality is one of the applications where having a tiny 4K display makes a lot of sense, due to the high pixel count and distance the screen sits from your face. Have any of you tried out a GearVR at all? Do you think Samsung's next smartphone needs more pixels to support it? 

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7 comments

  1. Two 1920×2160 screens for VR? Sure, bring it. One 7″ screen at a full 3840×2160 for use in a cell phone? What’s the bloody point? The pixel density would be WAAAAY too high to make that resolution necessary (hell, I STILL feel that 1920×1080 is still needlessly high resolution for a phone screen. The only benefit it brings is that it makes macroblocking manageable on high-rez, low bitrate video)

  2. If you try VR, you’d understand. I completely agree that there’s no need for that high resolution for phone use, but think of it like this: a phone takes just a small percent of your field of vision, VR takes your entire field of vision. Resolution per angle of view is what really matters.

  3. when I said “two 1920×2160 screens for VR,” that meant “one 3840×2160 screen split down the middle for each eye” since how current VR headsets work is that they have one 2560×1440 screen in the headset that’s split down the middle, giving you 1280×1440 per eye.

  4. Sorry, I misread your original post. I see now that we’re of the same opinion. Still, the answer to ‘what’s the bloody point’ is ‘VR’, which I guess is what threw me off. 🙂

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  7. To make it clearer, the VR headset magnifies the screen, so it is like having the phone like 1mm from your eye’s you being able to see it clearly, The S7 in vr the pixels are pretty horrible to look at in VR, and that use’s a 2k screen.